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Experience Level
Work Experience
Composer, Sound Designer at Spooky Express (Draknek)
December 31, 2024 - November 1, 2025Composer and sound designer for Spooky Express project; created music and implemented audio assets for Steam release.
Music, Songwriting at Skin Deep (Blendo Games)
January 1, 2020 - January 1, 2025Music, songwriting for Skin Deep (2020-2025).
Audio Director, Sound Design & Music Implementation at IMMORTALITY (Half Mermaid)
January 1, 2021 - December 31, 2022Led audio direction, sound design, and music implementation using FMOD/Unity.
Music, Sound Design at Patrick’s Parabox
January 1, 2020 - December 31, 2022Music, sound design, FMOD integration for Patrick’s Parabox.
Music, FMOD Implementation at Revenant Hill (The Glory Society)
January 1, 2021 - December 31, 2023Music and FMOD for Revenant Hill.
Music, Vocals, Language Development, Implementation, Voice Acting at Je 4 : The Far Shore (Super Brothers)
January 1, 2021 - December 31, 2023Music, vocals, language development, sound implementation, voice acting/direction; Unity integration.
Additional Music at Times & Galaxy (Copychaser Games)
January 1, 2024 - December 31, 2024Additional music; trailer theme by Doug Hoyer.
Sound Design, Wwise, Unity at Iron Man VR (Camouflaj)
January 1, 2020 - December 31, 2020Sound design for VR title; implementation with Wwise/Unity; Reaper for mixing.
Sound Design & Music at Can Androids Pray? (Strange Scaffold)
January 1, 2019 - December 31, 2019Sound design & music; FMOD, Unity, Logic Pro X.
Sound Design & Music at A Good Snowman Is Hard To Build (Draknek)
January 1, 2018 - December 31, 2018Sound design & music; JSON, Logic Pro X.
Full soundtrack at Voyageur (Bruno Dias)
January 1, 2018 - December 31, 2018Full soundtrack; Logic Pro X.
Soundscape at What Isn’t Saved {will be lost} (Cat Manning)
January 1, 2017 - December 31, 2017Soundscape; Logic Pro X; Indiecade feature.
Soundscape at Fine Art Memory Box (Emily Chase)
January 1, 2019 - December 31, 2019Soundscape; Logic Pro X; installation contexts.
Audio/Production at GHOULNOISE PRODUCTIONS
December 30, 2016 - December 29, 2023GHOULNOISE Productions work on various audio projects; Twine, Logic Pro X, etc.
Audio Director at Half Mermaid
October 14, 2024 - PresentProject C
Education
B.A. in Theatre at University of Arkansas
August 22, 2011 - May 25, 2015Qualifications
Edge Magazine – Spooky Express Awards & Nominations
July 1, 2025 - March 4, 2026Pixelles Ensemble Scholarship
January 1, 2019 - March 4, 2026Amplifying New Voices
January 1, 2020 - March 4, 2026Dialogue Editing, IMMORTALITY (Winner)
January 1, 2023 - March 4, 2026Music Editing, IMMORTALITY (Nominee)
January 1, 2023 - March 4, 2026Excellence in Audio, IMMORTALITY (Honorable Mention) - IGF
January 1, 2026 - March 4, 2026Excellence in Audio, SKIN DEEP (Honorable Mention) - IGF
January 1, 2026 - March 4, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
My largest soundtrack yet, exploring many different styles, genres, and contexts.
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