Pattarapol Tiensermpong
I'm a versatile engineer who has shipped production software across fintech, logistics, travel, and interactive entertainment—and I’m now focused full-time on Unity game development with 5+ years of hands-on experience.
About
I’m a versatile engineer who has shipped production software across fintech, logistics, travel, and interactive entertainment—and I’m now focused full-time on Unity game development with 5+ years of hands-on experience. I bring a rare blend of Unity architecture depth, cross-platform build engineering, and battle-tested software engineering practices from high-scale consumer apps. I excel at ramping up quickly on new tech stacks and delivering production-quality results within weeks.
I’ve led end-to-end feature delivery bridging Unity clients with backend services, enforced Clean Architecture across teams, and driven technical spikes (including a React Native game prototype) to validate cross-platform feasibility. I’m comfortable working across disciplines, mentoring others, and reducing technical debt through documentation and workshops.
- 10 years' experience
- Joined July 2025
Languages
- EnglishFluent
- ThaiFluent
Industry experience
- Software & Internet
- Gaming
- Financial Services
- Travel & Hospitality
- Transportation & Logistics
- Professional Services
- Media & Entertainment
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Work experience· 8 roles
Led major Unity 2D system architecture and built a scalable client-server architecture to reduce mobile overhead and improve runtime performance. Architected advanced Unity Cloud Build workflows for Android & iOS, resolving native build bottlenecks and integrating critical SDKs (IAP, Braze, Push Notifications). Delivered end-to-end features bridging Unity client with backend services using TypeScript and MongoDB within a microservices environment. Accelerated R&D with AI-driven research, validating cross-platform feasibility and reducing decision time by ~30%. Enforced Clean Architecture across teams, reduced technical debt, and led workshops on C# optimization.
Began with native Android game development, then transitioned to Unity. Joined a Unity project from scratch, contributing from the early architecture stage. Currently working as part of a team of 8 Unity developers, collaborating on core gameplay systems. Led the implementation of core game features, focusing on performance and scalability using Unity 2D and binary data compression/extraction to optimize for mobile platforms. Collaborated across teams to introduce clean architecture principles into the codebase, improving maintainability and testing. Configured and maintained Unity Cloud Build for both Android and iOS, including necessary native integration and signing setups. Integrated various third-party Unity SDKs, including In-App Purchases (IAP), Push Notifications, Analytics, and Firebase.
Worked as part of the Core Payment team, a cross-functional team consisting of Android engineers, iOS developers, backend engineers, and a product owner. Developed high-impact features such as "Pay by User ID", significantly enhancing user convenience and transaction flexibility. Took part in code reviews, testing, and release processes, ensuring high code quality and smooth production rollouts.
Education
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