Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. Experienced leading audio teams, defining audio vision, and implementing scalable audio pipelines that support narrative-driven experiences across genres. Skilled in sound design and implementation (Wwise), field recording, voiceover production and direction, and optimization of workflows using Reaper and Pro Tools. Known for high-quality VO localization, team mentorship, and proprietary tooling that improves production efficiency. Passionate about building highly immersive audio for modern interactive storytelling.

Peter Steinbach

Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. Experienced leading audio teams, defining audio vision, and implementing scalable audio pipelines that support narrative-driven experiences across genres. Skilled in sound design and implementation (Wwise), field recording, voiceover production and direction, and optimization of workflows using Reaper and Pro Tools. Known for high-quality VO localization, team mentorship, and proprietary tooling that improves production efficiency. Passionate about building highly immersive audio for modern interactive storytelling.

Available to hire

Senior Designer and Principal VO Designer with 15+ years of experience crafting immersive soundscapes for AAA games, film, and VR. Experienced leading audio teams, defining audio vision, and implementing scalable audio pipelines that support narrative-driven experiences across genres.

Skilled in sound design and implementation (Wwise), field recording, voiceover production and direction, and optimization of workflows using Reaper and Pro Tools. Known for high-quality VO localization, team mentorship, and proprietary tooling that improves production efficiency. Passionate about building highly immersive audio for modern interactive storytelling.

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Work Experience

Founder / Sound Designer at Steinbach Sound
March 1, 2024 - Present
Sound Design, VO Design, and Dialog Mixing for Diablo IV: Vessel of Hatred (in-game and real-time cut scenes). Sound Design, VO Design, and Dialog Mixing for Diablo IV: Lord of Hatred (in-game boss and NPC character design). Boss Sound Design for Diablo Immortal. Sound design and Unity implementation for Gorilla Tag (Meta VR), with extensive player reach.
Senior Sound Designer II, Principal VO Designer at Blizzard Entertainment
January 1, 2012 - January 1, 2024
Designed combat, environmental, and creature sounds for World of Warcraft: Mists of Pandaria in collaboration with design and animation to support gameplay and world-building. Directed voiceover design for Hearthstone since inception, including character voice processing, and established creative processing standards adopted across localization teams. Directed VO design for World of Warcraft (6 expansions), Diablo III/IV, StarCraft II, Heroes of the Storm, Hearthstone, and Diablo Immortal. Managed voiceover audio across 10 languages to ensure localization quality and consistency. Developed proprietary batch rendering tools, reducing VO processing time by 40%.
Lead Sound Designer at Pyramind Studios
January 1, 2009 - January 1, 2012
Led sound design for Microsoft Game Studios’ Halo animated series and Ubisoft’s Rocksmith. Designed UI/UX audio for Nokia, HP, and YouTube to improve user interaction. Oversaw audio implementation for AAA titles, ensuring high-quality soundscapes.
Sound Designer at Discovery Communications / Antenna Audio
January 1, 2003 - January 1, 2009
Produced award-winning audio tours for Alcatraz, the USS Enterprise, and the Getty Museum. Directed and edited multilingual audio projects with cultural accuracy. Awards: National Association of Interpretation (First Place 2006, 2008; Second Place 2007).

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment, Professional Services