I'm a Unity Developer with 3.4 years of experience in Unity and C#, specializing in gameplay programming, AI/NPC systems, multiplayer integration, backend API connectivity, and performance optimization. I have a strong understanding of the full 3D production pipeline, with hands-on experience in 3D modeling, texturing, animation, and asset integration. I deliver high-quality, scalable, and optimized game solutions by bridging art and code.

Harikrishnan V S

I'm a Unity Developer with 3.4 years of experience in Unity and C#, specializing in gameplay programming, AI/NPC systems, multiplayer integration, backend API connectivity, and performance optimization. I have a strong understanding of the full 3D production pipeline, with hands-on experience in 3D modeling, texturing, animation, and asset integration. I deliver high-quality, scalable, and optimized game solutions by bridging art and code.

Available to hire

I’m a Unity Developer with 3.4 years of experience in Unity and C#, specializing in gameplay programming, AI/NPC systems, multiplayer integration, backend API connectivity, and performance optimization.

I have a strong understanding of the full 3D production pipeline, with hands-on experience in 3D modeling, texturing, animation, and asset integration. I deliver high-quality, scalable, and optimized game solutions by bridging art and code.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Malayalam
Advanced

Work Experience

Technical Artist (Unity) at Emergio Games Pvt. Ltd.
January 1, 2025 - Present
Optimized real-time animation systems, shaders, and asset pipelines by collaborating closely with developers and artists to improve visual performance, texture efficiency, and runtime stability. Implemented memory- and performance-efficient workflows using Unity Addressables and Unity Gaming Services, ensuring scalable, production-ready builds across platforms. Provided technical guidance to artists and junior developers on asset optimization, animation integration, and Unity best practices, bridging the gap between art and engineering.
Associate Unity Developer at Emergio Games Pvt. Ltd.
January 1, 2023 - January 1, 2025
Designed and implemented NPC and AI systems using Unity NavMesh and behavior tree logic to create believable non-player characters. Integrated and fine-tuned Unity Physics systems to deliver smooth and stable gameplay interactions. Implemented third-party SDKs within Unity.
3D Generalist at Freelance
January 1, 2022 - January 1, 2023
Created character and quadruped animations with a strong focus on timing, weight, physics-based motion, and believable movement. Hard-surface and low-poly 3D models, including UVs, PBR texturing, and optimization for engine integration.
Artist-Animation at MPC Films / Technicolor India Pvt. Ltd.
January 1, 2021 - July 1, 2021
Developed character locomotion and facial animation systems, including quadruped movement, with a focus on realism, timing, and animation blending.

Education

Bachelor of Commerce (B.Com), Finance And Taxation at Mahatma Gandhi University, Kerala, India
January 11, 2030 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more