My name is Quentin Delobel, a French 3D Artist based in Montreal, Canada, since 2015. I pursued my dream of working in video games and animation feature films, graduating from the Isart Digital program which included half-time internships at studios like AptitudeX, Persistant Studios, and On Animation Studios. My first full-time role was as an environment 3D Modeler at On Animation Studios for the Playmobil feature film, where I learned poly-modeling and the importance of a clean topology. Over the following four years, I embraced diverse projects, adapting to various workflows and art directions, including a serious-gaming VR project with UNLTD VR, immersive experiences with Moment Factory, and mobile game development for Disney Wonderful Worlds at Ludia. The love for variety, constant learning, technical challenges, and new relationships led me to become an independent 3D Artist in July 2021. Since then, I've collaborated with many studios on a wide range of projects, always ensuring high quality and client satisfaction. Notable collaborations include: Compulsion Games (South of Midnight): Cutscene Props / Level Art / Lighting Normal Studio (Melanie Martinez Trilogy Tour): Level Art / FX / Lighting / Animation E.D.Films: Environment Art Peewees & Friends (Adam): All figurine aspects Naolito: Character modeling and Look Dev I bring over 10 years of expertise across the entire 3D pipeline, offering an autonomous, all-in-one solution from pre-production (Concept Art, Design) through 3D Production (Modeling, Texturing, Rigging, Animation, Lighting, Rendering) to Post-Production. My skills extend to Unity and Unreal Engine, and I hold licenses for professional software (Blender, Maya, ZBrush, Adobe & Substance Suites, etc.). I also offer Bonus Services like Music Composition and Sound Design. I offer a trained eye for detail, critical thinking, and great communication to ensure our goals are always aligned and your project stands out. If you feel we could collaborate, please reach out, and let's bring your vision to life!

Quentin Delobel

My name is Quentin Delobel, a French 3D Artist based in Montreal, Canada, since 2015. I pursued my dream of working in video games and animation feature films, graduating from the Isart Digital program which included half-time internships at studios like AptitudeX, Persistant Studios, and On Animation Studios. My first full-time role was as an environment 3D Modeler at On Animation Studios for the Playmobil feature film, where I learned poly-modeling and the importance of a clean topology. Over the following four years, I embraced diverse projects, adapting to various workflows and art directions, including a serious-gaming VR project with UNLTD VR, immersive experiences with Moment Factory, and mobile game development for Disney Wonderful Worlds at Ludia. The love for variety, constant learning, technical challenges, and new relationships led me to become an independent 3D Artist in July 2021. Since then, I've collaborated with many studios on a wide range of projects, always ensuring high quality and client satisfaction. Notable collaborations include: Compulsion Games (South of Midnight): Cutscene Props / Level Art / Lighting Normal Studio (Melanie Martinez Trilogy Tour): Level Art / FX / Lighting / Animation E.D.Films: Environment Art Peewees & Friends (Adam): All figurine aspects Naolito: Character modeling and Look Dev I bring over 10 years of expertise across the entire 3D pipeline, offering an autonomous, all-in-one solution from pre-production (Concept Art, Design) through 3D Production (Modeling, Texturing, Rigging, Animation, Lighting, Rendering) to Post-Production. My skills extend to Unity and Unreal Engine, and I hold licenses for professional software (Blender, Maya, ZBrush, Adobe & Substance Suites, etc.). I also offer Bonus Services like Music Composition and Sound Design. I offer a trained eye for detail, critical thinking, and great communication to ensure our goals are always aligned and your project stands out. If you feel we could collaborate, please reach out, and let's bring your vision to life!

Available to hire

My name is Quentin Delobel, a French 3D Artist based in Montreal, Canada, since 2015. I pursued my dream of working in video games and animation feature films, graduating from the Isart Digital program which included half-time internships at studios like AptitudeX, Persistant Studios, and On Animation Studios.

My first full-time role was as an environment 3D Modeler at On Animation Studios for the Playmobil feature film, where I learned poly-modeling and the importance of a clean topology. Over the following four years, I embraced diverse projects, adapting to various workflows and art directions, including a serious-gaming VR project with UNLTD VR, immersive experiences with Moment Factory, and mobile game development for Disney Wonderful Worlds at Ludia.

The love for variety, constant learning, technical challenges, and new relationships led me to become an independent 3D Artist in July 2021. Since then, I’ve collaborated with many studios on a wide range of projects, always ensuring high quality and client satisfaction.

Notable collaborations include:

Compulsion Games (South of Midnight): Cutscene Props / Level Art / Lighting

Normal Studio (Melanie Martinez Trilogy Tour): Level Art / FX / Lighting / Animation

E.D.Films: Environment Art

Peewees & Friends (Adam): All figurine aspects

Naolito: Character modeling and Look Dev

I bring over 10 years of expertise across the entire 3D pipeline, offering an autonomous, all-in-one solution from pre-production (Concept Art, Design) through 3D Production (Modeling, Texturing, Rigging, Animation, Lighting, Rendering) to Post-Production. My skills extend to Unity and Unreal Engine, and I hold licenses for professional software (Blender, Maya, ZBrush, Adobe & Substance Suites, etc.). I also offer Bonus Services like Music Composition and Sound Design.

I offer a trained eye for detail, critical thinking, and great communication to ensure our goals are always aligned and your project stands out.

If you feel we could collaborate, please reach out, and let’s bring your vision to life!

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Work Experience

3D Generalist at Compulsion Games
January 1, 2022 - November 25, 2025
Conceptualizing, modeling, and texturing various 3D assets for the game industry, focusing on immersive environments.
3D Modeler at E.D.Films
January 1, 2022 - November 25, 2025
Creating dynamic 3D installations that enhance storytelling for live events and experiences.
3D Generalist at E.D. Films
December 31, 2022 - December 31, 2022
Developing 3D assets and environments for various media productions, integrating storytelling elements.
3D Designer at ON Animation Studios
December 31, 2021 - December 31, 2021
Working on high-quality animations and models for feature films, contributing to the artistic direction.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment