Hi there! I'm Quentin van Maurik, a Game Design and Animation graduate from the University of West London. I blend a strong technical foundation in Godot 4 and Blender with hands-on experience in programming and quality assurance. Currently co-developing an indie title (Q1 2026 release), I am eager to contribute my animation and technical art skills to a professional studio environment where I can support high-quality production pipelines.

Quentin van Maurik

Hi there! I'm Quentin van Maurik, a Game Design and Animation graduate from the University of West London. I blend a strong technical foundation in Godot 4 and Blender with hands-on experience in programming and quality assurance. Currently co-developing an indie title (Q1 2026 release), I am eager to contribute my animation and technical art skills to a professional studio environment where I can support high-quality production pipelines.

Available to hire

Hi there! I’m Quentin van Maurik, a Game Design and Animation graduate from the University of West London. I blend a strong technical foundation in Godot 4 and Blender with hands-on experience in programming and quality assurance.

Currently co-developing an indie title (Q1 2026 release), I am eager to contribute my animation and technical art skills to a professional studio environment where I can support high-quality production pipelines.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Dutch
Fluent

Work Experience

Game Developer at Semi-Mind Studio
March 1, 2025 - Present
One of the developers for a recently released game at Semi-Mind Studio. Focused on the 3D asset creation pipeline, including gathering source material, sound design, 3D modelling, rigging, skinning, animating, shading, and ensuring smooth export/import between 3D software and the game engine. Performed engine tasks such as coding and debugging and ensuring correct asset placement in the 3D editor. Heavily involved in playtesting and version control. Tools used included Godot, Blender, GitHub, Paint.NET, Adobe Illustrator and Audacity.
Test Engineer at GLI Europe
February 1, 2025 - September 1, 2025
Tested and analyzed new code from OEMs and manufacturers. Verified software compatibility and correct operation on slot machine hardware, ensured compliance with local gambling legislation, conducted bug testing, managed version control, and meticulously documented all updates. Also responsible for emulating software via virtual machines or physical Ethernet connections and debugging for edge cases.
Programmer (Internship) at Ornhammer Games
September 1, 2023 - September 1, 2024
Developed the game's source code and taught other developers how to use the engine and software I created. Collaborated to utilize UML for designing flowcharts detailing branching paths and mechanics. Key part of the role was debugging both my own code and that of colleagues.
Volunteer Gardener at Zaans Natuur & Milieu Centrum (Heemtuin)
March 1, 2023 - Present
Volunteer gardener working in the Heemtuin in Zaandam since March 2023.

Education

Bachelor at University of West London
October 1, 2021 - October 1, 2024
Bachelor (unfinished) at Inholland University of Applied Sciences, Alkmaar
September 1, 2018 - September 1, 2021
Havo NG at Zaanlands Lyceum, Zaandam
September 1, 2012 - June 1, 2018

Qualifications

Category B Driving License
January 11, 2030 - March 13, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education