I’m a developer specializing in UI/UX programming and game development, with a strong foundation in C++, C#, and Unity. Based in Kansas City, I bring a unique blend of technical expertise and a passion for creating accessible, player-centered experiences. What sets me apart is my dedication to inclusive design, ensuring that games and interactive experiences are enjoyable and accessible to a broad range of players.
My experience spans both industry and independent projects. I have worked as a UI/UX Programming Intern at Insomniac Games and Zenimax Online Studios, contributing to high-profile titles like Marvel’s Wolverine and The Elder Scrolls Online. I also led development on VR and indie games, applying my skills in C++ and Unity to deliver engaging and polished user interfaces.
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