I’m a developer specializing in UI/UX programming and game development, with a strong foundation in C++, C#, and Unity. Based in Kansas City, I bring a unique blend of technical expertise and a passion for creating accessible, player-centered experiences. What sets me apart is my dedication to inclusive design, ensuring that games and interactive experiences are enjoyable and accessible to a broad range of players. My experience spans both industry and independent projects. I have worked as a UI/UX Programming Intern at Insomniac Games and Zenimax Online Studios, contributing to high-profile titles like Marvel’s Wolverine and The Elder Scrolls Online. I also led development on VR and indie games, applying my skills in C++ and Unity to deliver engaging and polished user interfaces.

Daijya Robinson

I’m a developer specializing in UI/UX programming and game development, with a strong foundation in C++, C#, and Unity. Based in Kansas City, I bring a unique blend of technical expertise and a passion for creating accessible, player-centered experiences. What sets me apart is my dedication to inclusive design, ensuring that games and interactive experiences are enjoyable and accessible to a broad range of players. My experience spans both industry and independent projects. I have worked as a UI/UX Programming Intern at Insomniac Games and Zenimax Online Studios, contributing to high-profile titles like Marvel’s Wolverine and The Elder Scrolls Online. I also led development on VR and indie games, applying my skills in C++ and Unity to deliver engaging and polished user interfaces.

Available to hire

I’m a developer specializing in UI/UX programming and game development, with a strong foundation in C++, C#, and Unity. Based in Kansas City, I bring a unique blend of technical expertise and a passion for creating accessible, player-centered experiences. What sets me apart is my dedication to inclusive design, ensuring that games and interactive experiences are enjoyable and accessible to a broad range of players.

My experience spans both industry and independent projects. I have worked as a UI/UX Programming Intern at Insomniac Games and Zenimax Online Studios, contributing to high-profile titles like Marvel’s Wolverine and The Elder Scrolls Online. I also led development on VR and indie games, applying my skills in C++ and Unity to deliver engaging and polished user interfaces.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
French
Beginner

Work Experience

UI Engineer at Zenimax Online Studios
May 1, 2025 - August 2, 2025
Implemented a pause screen menu in C++ for Marvel’s Wolverine on PS5, improving gameplay clarity and immersion through dynamic UI/UX systems. Also developed accessibility features to broaden audience reach.
Game Development Lead at Rochester Institute of Technology (Remote)
May 1, 2024 - September 2, 2024
Served as a development lead on the shipped game, Changeling, a VR mystery game that requires puzzle-solving to advance through levels.

Education

Bachelor of Science in Game Design and Development at Rochester Institute of Technology
May 24, 2021 - May 8, 2026
Master of Science in Game Design and Development at Rochester Institute of Technology
August 25, 2025 - May 8, 2026

Qualifications

Project Management Advanced Certificate
August 25, 2025 - May 8, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education