Hi, I’m Rose L. Katalagarianou, a senior pixel artist and environment artist with 16 years of experience in the creative sector. I specialize in immersive pixel art assets and environments that captivate players and elevate gameplay experiences. I’m adept at leading multiple projects under tight deadlines, collaborating with cross-functional teams, and driving a consistent art style across games. I enjoy pushing creative boundaries, refining production pipelines, and shaping visual storytelling in every project.

Rose L. Katalagarianou

Hi, I’m Rose L. Katalagarianou, a senior pixel artist and environment artist with 16 years of experience in the creative sector. I specialize in immersive pixel art assets and environments that captivate players and elevate gameplay experiences. I’m adept at leading multiple projects under tight deadlines, collaborating with cross-functional teams, and driving a consistent art style across games. I enjoy pushing creative boundaries, refining production pipelines, and shaping visual storytelling in every project.

Available to hire

Hi, I’m Rose L. Katalagarianou, a senior pixel artist and environment artist with 16 years of experience in the creative sector. I specialize in immersive pixel art assets and environments that captivate players and elevate gameplay experiences.

I’m adept at leading multiple projects under tight deadlines, collaborating with cross-functional teams, and driving a consistent art style across games. I enjoy pushing creative boundaries, refining production pipelines, and shaping visual storytelling in every project.

See more

Language

English
Fluent
Greek, Modern
Fluent

Work Experience

Senior Pixel Artist / Environment Artist at Tatsugotchi
November 1, 2020 - April 30, 2026
Spearheaded the creation of hundreds of custom pixel art assets for a thriving Discord game community that grew to over 1.4 million servers. Led the development of a distinctive art style with strong brand identity, directed cross-functional teams, and collaborated to enhance community engagement and user satisfaction. Extended pixel art work to 3D modeling and UV mapping to enrich visual depth, delivering multiple projects on tight deadlines while maintaining high-quality standards.
Housing Feature Concept Artist / Senior Pixel Artist at Tatsugotchi
November 1, 2020 - Present
Main Concept and Senior Pixel Artist for the game's housing feature. Created concept art that, after approval by the Art Director, was developed into polished pixel art assets to design vibrant environments that enhance gameplay. Collaborated with the Assistant Art Director and Unity Engineering to improve level design and maps. Also performed 3D modeling and UV mapping to enrich visual depth. Delivered multiple projects on tight deadlines while maintaining a distinctive style recognized by the gaming community, contributing to team brainstorming sessions to generate innovative art ideas.
Associate Producer / Artist at Heavy Cat Studios
June 1, 2013 - May 1, 2014
Developed and executed detailed production plans to ensure projects met deadlines and budgets. Worked closely with clients to deliver high-quality visuals while maintaining clear communication throughout production. Contributed as an artist on multiple projects, creating visuals that elevated game art.
English IOS Technical Advisor at Apple
June 1, 2012 - February 1, 2013
Technical advisor for iOS devices, providing frontline technical support for customers using iPhone, iPad, and iPod devices. Assisted with troubleshooting, diagnostics, and issue resolution, maintaining up-to-date knowledge of iOS features and policies.
Faculty Secretary at Alba Graduate Business School
October 1, 2008 - April 1, 2010
Provided administrative support to faculty, managed academic materials, scheduling, and record-keeping with focus on smooth departmental operations.
Legal Secretary, PA at Reed Smith
December 1, 2007 - October 1, 2008
Legal secretary and PA to managing partner; handled document drafting, filing, calendar management, and confidential client information with discretion and professionalism.
Senior Pixel Artist / Environment Artist at Tatsu Works
November 1, 2020 - April 1, 2026
Led pixel art and environment asset production for Tatsugotchi, creating hundreds of assets and guiding art style to ensure visual consistency and strong branding. Collaborated with cross-functional teams including Unity engineers to enhance level design and maps; extended skillset to 3D modeling and UV mapping to enrich visual depth.
Pixel Artist / Illustration Artist at Kingdom Sky
June 1, 2011 - November 1, 2020
Created pixel art, item designs, and illustrations for Kingdom Sky's online gaming platform; contributed visuals that supported immersive world-building and engaging gameplay across multiple titles.
English Technical Advisor at Apple
June 1, 2012 - February 1, 2013
Provided frontline technical support for Apple customers (iOS); troubleshooted hardware/software issues, assisted with diagnostics, and maintained up-to-date knowledge of iOS features and policies.

Education

Computer Networks Administration / Multimedia / Art at IEK Komiros (Private Educational Institute)
October 1, 2002 - June 1, 2004
Studies in Computer Networks Administration / Multimedia / Art at IEK Komiros
October 1, 2002 - June 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Trailbound

    Senior Artist | Furniture Concept and Design
    I manage the full design process of the visual concepts for furniture sets within Trailbound,
    moving from initial thematic research to final color illustrations, collaborating closely with
    the Art Director to refine silhouettes and form language. During this process I ensure that
    all designs align with the game’s established aesthetic and technical requirements with the
    goal being to contribute to the project’s success by producing high-quality assets. By
    maintaining a high standard of production-ready assets, I help streamline the hand-off to the
    Game Design and Engineering teams, directly contributing to the project’s release schedule
    and the positive reception of new content by our player base.

    AI Engine training and art creation
    AI Art Specialist
    Used specialized AI systems designed to generate high-quality professional artwork. I
    managed everything from selecting the right training images to ensuring the final
    AI-generated assets met strict quality standards and fit perfectly into our existing creative
    projects.

    paper Tatsugotchi

    Project Manager | Senior Pixel Artist
    As a Project Manager and Artist for Tatsugotchi, I spearheaded the creation of hundreds of
    custom pixel art assets for a thriving Discord game community, which grew to over 1.4
    million servers.
    Over a five-year period, I pioneered and refined a distinct art style that became instantly
    recognizable to users, ensuring visual consistency and a strong brand identity.
    I also directed cross-functional teams, aligning the creative vision with community
    engagement efforts to enhance user satisfaction and foster long-term loyalty.