Available to hire
Hi, I’m Rachel, a character designer with a passion for bringing distinctive personalities to life across 2D and CG animation. I’ve collaborated with DreamWorks TV, Netflix, Nickelodeon, Cartoon Network, and Titmouse on feature films and multiple series, from early concept to on-model execution.
I thrive in collaborative environments and love designing expressive characters, props, and visual development assets that fit each show’s style. I’m excited to keep shaping playful worlds and memorable characters across animation, streaming, and feature projects.
Work Experience
Character Designer at DreamWorks TV – Gabby’s Dollhouse the Movie
October 1, 2023 - June 1, 2024Led character design for a CG feature, developing main and supporting characters from concepts through final on-model sheets, exploring expressive silhouettes, costumes, and personality traits that fit the film's tone. Collaborated with directors, art director, and animation teams to align design with story beats and production constraints.
Character Designer (2D series) at Titmouse
January 1, 2023 - September 1, 2023Developed 2D character designs for an unannounced series, establishing model sheets, turnaround pipelines, and character sheets, while iterating with directors and writers to match the show's style.
Character Designer (2D series) at Netflix – Bad Crimes
July 1, 2022 - October 1, 2022Created character designs for a 2D series, produced turnaround sheets and assets consistent with Netflix aesthetic; collaborated across art, animation, and story teams.
Character Designer (2D series) at Netflix – Carol and the End of the World
June 1, 2021 - April 1, 2022Designed characters for a Netflix 2D series, developing model sheets and visual language in alignment with the show's tone and production needs.
Character Designer (2D short) at Cartoon Network – Unannounced Series
January 1, 2022 - PresentCreated 2D short character concepts and turnaround sheets for an unannounced Cartoon Network project, contributing to early style exploration.
Character Designer (2D short) at Nickelodeon – Unannounced project
May 1, 2021 - December 1, 2021Developed character concepts and turnaround pipelines for a 2D short for an unannounced Nickelodeon project, collaborating with directors and writers.
Character Designer (CG series) at Atomic Cartoons – Unannounced Series
September 1, 2021 - October 1, 2021Contributed character design for a CG series, delivering model sheets and animation-ready assets in line with the series’ direction.
Character Designer (2D series) at Nickelodeon – SpongeBob
June 1, 2021 - July 1, 2022Created character designs for a 2D Nickelodeon series, developing consistency across characters and style sheets for animation.
Character Designer (2D series) at Nickelodeon – The Patrick Star Show
May 1, 2021 - July 1, 2022Designed characters for a 2D series, producing model sheets and turnaround art to support animation production.
Character Designer (2D series) at Netflix – I Heart Arlo (Arlo series)
May 1, 2020 - November 1, 2020Developed character designs for a 2D Netflix series, contributing to character turns and on-model sheets.
Visual Development Artist (CG series) at Titmouse – Arlo the Alligator Boy (Arlo feature)
October 1, 2019 - May 1, 2020Provided visual development and character design direction for an animated feature, shaping the overall look and feel.
Prop Designer / Visual Development Artist (2D series) at DreamWorks TV – Gabby’s Dollhouse
January 1, 2018 - October 1, 2019Created props and visual development assets for a 2D series, ensuring consistency with the show's style and production needs.
Prop Designer / Visual Development Artist (2D series) at DreamWorks TV – Harvey Street Kids
December 1, 2016 - January 1, 2018Developed props and visual development art for a 2D series, collaborating with art directors and writers to refine the visual language.
Education
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Media & Entertainment
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