Hi, I'm Rachel Zhu, an illustrator and graphic designer with a BFA in Illustration from the Rhode Island School of Design. I specialize in visual storytelling, character and environment design, and game design, and I have hands-on experience creating assets for 2D games and printmaking. I am passionate about creating fun images and patterns that bring stories and concepts to life in both digital and traditional media. I have worked in various roles including concept artist, assistant designer, and freelance artist, collaborating closely with teams to deliver well-crafted visual assets. I enjoy exploring different printmaking techniques and digital design software, always aiming to stay organized and efficient while producing high-quality work that aligns with project needs.

Rachel Zhu

Hi, I'm Rachel Zhu, an illustrator and graphic designer with a BFA in Illustration from the Rhode Island School of Design. I specialize in visual storytelling, character and environment design, and game design, and I have hands-on experience creating assets for 2D games and printmaking. I am passionate about creating fun images and patterns that bring stories and concepts to life in both digital and traditional media. I have worked in various roles including concept artist, assistant designer, and freelance artist, collaborating closely with teams to deliver well-crafted visual assets. I enjoy exploring different printmaking techniques and digital design software, always aiming to stay organized and efficient while producing high-quality work that aligns with project needs.

Available to hire

Hi, I’m Rachel Zhu, an illustrator and graphic designer with a BFA in Illustration from the Rhode Island School of Design. I specialize in visual storytelling, character and environment design, and game design, and I have hands-on experience creating assets for 2D games and printmaking. I am passionate about creating fun images and patterns that bring stories and concepts to life in both digital and traditional media.

I have worked in various roles including concept artist, assistant designer, and freelance artist, collaborating closely with teams to deliver well-crafted visual assets. I enjoy exploring different printmaking techniques and digital design software, always aiming to stay organized and efficient while producing high-quality work that aligns with project needs.

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Language

English
Fluent
Chinese
Advanced

Work Experience

Freelance Artist at Fablevision Studios
April 7, 2025 - June 12, 2024
Design and illustrate 2D assets from props to characters using Photoshop according to a pre-existing style guide, ready for implementation in Unity. Implement edits in communication with Art Director and Producer. Organize work and files efficiently, communicating progress with the rest of the team.
Assistant Designer at Under One Sky
February 27, 2025 - May 13, 2025
Designed repeat patterns according to seasonal trends, color palettes, and existing brand style. Created linesheets and product mockups for sales clients, as well as techpacks and branding callouts for production.
Studio Intern at The Printshop LA
September 1, 2024 - May 4, 2025
Manage the overall state of the studio, including cleaning silkscreens and keeping stock of shop inventory, and answering any questions about printmaking (silkscreen and risograph). Teach private and group risograph workshops.
Gallery Assistant at E2 Artspace
July 8, 2024 - March 8, 2025
Assisted with research and preparing mockups for gallery installations. Designed promotional material such as press releases, website, and logo using Adobe Illustrator and Photoshop. Helped package and handle art for gallery storage.
Concept Artist, 2D Game Artist at Gearshift Fellowship
March 10, 2024 - January 31, 2025
Established art direction, designed and illustrated all 2D game assets, including player character sprites and UI icons, using figma for asset management. Designed assets according to specific requirements, as the game is for psychology research.
Art Intern at Fablevision Studios
September 13, 2023 - December 8, 2023
Designed characters and prepared turnarounds ready for rigging in Adobe Animate, following existing artistic guidelines. Developed a Pomodoro timer inspired app, iterated character and background designs, and illustrated characters, background, and UI assets that were coded and implemented assets to Unity.

Education

BFA at Rhode Island School of Design
January 1, 2020 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Consumer Goods, Education