Game Designer, Community Manager, and Project Manager who has a keen eye for design and understanding of human behavior and patterns. Dedicated to utilizing game development, project management, coordination, and graphic design knowledge to work with teams to design amazing games and products.

Godavari

Game Designer, Community Manager, and Project Manager who has a keen eye for design and understanding of human behavior and patterns. Dedicated to utilizing game development, project management, coordination, and graphic design knowledge to work with teams to design amazing games and products.

Available to hire

Game Designer, Community Manager, and Project Manager who has a keen eye for design and understanding of human behavior and patterns. Dedicated to utilizing game development, project management, coordination, and graphic design knowledge to work with teams to design amazing games and products.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Lead Game Designer at JumpButton Studio
July 1, 2021 - July 1, 2024
Led design team on an Niantic project, designing systems, mechanics, social features, core gameplay loop, meta loops, and other aspects for an AR, live-service cozy open-world RPG mobile game. Pitched an AR project to Niantic executives, resulting in a $700K investment in the IP. Documented all designed aspects, features, and mechanics into a 70-page Game Design Document (GDD) and updated it as features were revised. Coordinated across disciplines (developers, artists, UI/UX) to ensure smooth prototype delivery and milestone progress. Conceptualized and presented IP-based casual mobile games for Rovio and Paramount; designed 5 concepts, with 2 greenlit for production.
Systems Designer at Orbis Leadership & Management
August 1, 2020 - December 1, 2020
Designed concepts, systems, and game loops for an unannounced NASA and LSP project. Documented designs in a GDD and collaborated with programmers to implement the designs.
Mod Developer (Sims 4 Modding) at PC Personal Projects / Mod the Sims and CurseForge
May 1, 2023 - Present
Created Quality of Life and Gameplay Tuning mods for The Sims 4, garnering over 100k downloads. Released QOL notifications and UI mod with a 55% views-to-download ratio. Modified files using XML to edit interactions, objects, UI, skills, and traits. Wrote game design documents detailing planned features for each mod.
Mobile Game Developer (Sandwich Shop) at Personal Project
September 1, 2021 - Present
Created a F2P hyper-casual mobile game; designed UI layout, documented and implemented game mechanics, gameplay loop, rules, and monetization; shipped to Google Play Store and iOS App Store.
Mobile Game Designer | Producer at Personal Project - Fairy Dressup - Clicker
December 30, 2019 - Present
- Created a F2P character customization Gacha mobile game; designed and implemented Gacha system and Dress Up mechanics within the core gameplay loop - Designed monetization elements and in-app shop (Unity IAP) - Created F2P Character Customization Gacha and clicker mobile game similar to Love NikkiDress UP Queen - Created multiple social media accounts for game promotion and ran Social Media Marketing campaign on Instagram post, garnering over 3,000 likes in 5 days - Created content using Adobe Photoshop and Canva, and coordinated with artists to create art for social media
Writing Team Coordinator | Street Team Coordinator at 3300 and Climbing
March 18, 2019 - December 18, 2020
- Writing Team Coordinator - Created blog publishing schedule, assigned tasks to writers, and ensured blog deadlines were met, Wrote and proofread blogs on music business topics, and Created email marketing campaigns - Communicated with members of the Writing Team to ensure they had everything needed to write blogs and collaborated with other editors to proofread blogs before publishing - Communicated with Social Media Team Coordinator for content creation for the writing team’s blog announcements - Street Team Coordinator - Recruited at Networking Summits, planned and coordinated events that promoted the organization with team members, and created merch and organized merch launch process - Scheduled and led meetings discussing progress on current projects, facilitated brainstorming sessions of new projects in meetings, and documented meeting minutes

Education

Bachelors of Computer Science at Full Sail University
July 16, 2018 - December 18, 2020
Majored in Game Design Graduated as Salutatorian

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet