Creative and reliable 2D Animator with strong skills in character animation, motion design, and story-driven visuals. Proven ability to take a project from concept to final delivery with strong attention to timing, composition, and visual appeal. Experienced collaborating with clients, game developers, and production teams.
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I created high-quality human character models optimized for PlayCanvas game engine. The work included sculpting detailed anatomy, creating clean topology, and producing realistic materials for real-time rendering. Each character was fully rigged for animation and delivered with texture maps suitable for PBR workflows. I collaborated closely with the client and development team to ensure the models met performance requirements while achieving a polished, professional look in-game.
Deliverables included:
• High-poly and optimized game-ready meshes
• Full UV unwrapping and PBR texture maps
• Rigged characters compatible with PlayCanvas animation system
• Support for future customization and skin variations
This project improved the visual fidelity of gameplay and enhanced the user experience through lifelike character design and smooth deformation.
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