I am Rafael Segnini, a 3D Generalist and CG Supervisor with 17+ years of experience in the Visual Effects industry. I’ve worked at Vetor Zero / Lobo, the largest CGI company in Latin America, and contributed to two Cannes Lions award-winning projects that are part of my portfolio. I’m a creative, detail-oriented artist with broad expertise across 3D environment creation, lighting, look development, hard-surface modeling and shading. I excel in problem solving, collaboration with directors and production teams, and delivering high-quality visual effects under tight deadlines. Based in Vancouver, Canada, I’m eager to tackle challenging opportunities in Visual Effects.

Rafael Segnini

I am Rafael Segnini, a 3D Generalist and CG Supervisor with 17+ years of experience in the Visual Effects industry. I’ve worked at Vetor Zero / Lobo, the largest CGI company in Latin America, and contributed to two Cannes Lions award-winning projects that are part of my portfolio. I’m a creative, detail-oriented artist with broad expertise across 3D environment creation, lighting, look development, hard-surface modeling and shading. I excel in problem solving, collaboration with directors and production teams, and delivering high-quality visual effects under tight deadlines. Based in Vancouver, Canada, I’m eager to tackle challenging opportunities in Visual Effects.

Available to hire

I am Rafael Segnini, a 3D Generalist and CG Supervisor with 17+ years of experience in the Visual Effects industry. I’ve worked at Vetor Zero / Lobo, the largest CGI company in Latin America, and contributed to two Cannes Lions award-winning projects that are part of my portfolio.

I’m a creative, detail-oriented artist with broad expertise across 3D environment creation, lighting, look development, hard-surface modeling and shading. I excel in problem solving, collaboration with directors and production teams, and delivering high-quality visual effects under tight deadlines. Based in Vancouver, Canada, I’m eager to tackle challenging opportunities in Visual Effects.

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Language

English
Advanced
Portuguese
Fluent

Work Experience

FX Supervisor at WildBrain
March 1, 2024 - October 7, 2025
Plan with production to guarantee deliveries and deadlines; coordinate the FX team to match project expectations; communicate directly with directors and producers to offer solutions and ensure adherence to client terms; gather input from specialists to enhance solutions. FX Supervisor for Go Dog Go Season 4 and Fireman Sam Season 16; part-time FX artist for Blaze Season 7.
Director/ CG Supervisor at Red Knuckles
September 1, 2022 - October 7, 2025
Film direction of publicity projects with VFX; team supervision for designated projects; delivering under pressure within schedule; direct communication with directors and producers to ensure client terms; on-set VFX supervision; remote work during the 2020 pandemic; often produced over 70% of digital effects on certain projects when needed.
CG Supervisor at Zombie Studio
April 1, 2021 - October 7, 2025
CG Supervisor duties aligned with project supervision, problem solving, and delivery of high-quality CG work on time.
CG Supervisor at Vetor Zero/ LOBO
June 6, 2005 - February 28, 2020
Worked closely with the CG Supervisor and directors to ensure smooth production flow; provided problem-solving solutions; specialized in 3D environment construction, lighting, and look development; often co-supervised projects.

Education

Bachelor of Social Media Communications at Faculdades Metropolitanas Unidas (FMU)
January 1, 2007 - December 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Other