I'm a software engineering student building experience in full-stack web development while expanding into Unity and C# game development. My first internship in a game studio introduced me to professional workflows and confirmed my interest in both software engineering and interactive projects. I develop web applications using HTML, CSS, JavaScript and Python, working with Git to deliver clean, functional code. In parallel, I'm actively learning Unity and C# to strengthen my technical foundation across both domains.

Rafet Jlassi

I'm a software engineering student building experience in full-stack web development while expanding into Unity and C# game development. My first internship in a game studio introduced me to professional workflows and confirmed my interest in both software engineering and interactive projects. I develop web applications using HTML, CSS, JavaScript and Python, working with Git to deliver clean, functional code. In parallel, I'm actively learning Unity and C# to strengthen my technical foundation across both domains.

Available to hire

I’m a software engineering student building experience in full-stack web development while expanding into Unity and C# game development. My first internship in a game studio introduced me to professional workflows and confirmed my interest in both software engineering and interactive projects.

I develop web applications using HTML, CSS, JavaScript and Python, working with Git to deliver clean, functional code. In parallel, I’m actively learning Unity and C# to strengthen my technical foundation across both domains.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

Arabic
Fluent
English
Fluent
French
Intermediate
Italian
Beginner

Work Experience

Game Development Intern at Lanterns Studio
June 2, 2025 - August 2, 2025
Participated in an Unreal Engine workshop delivered in partnership with Epic Games; built a prototype game from scratch using Unreal Engine; modernised older game concepts and improved existing mechanics within a professional studio pipeline; applied Blueprint Visual Scripting to implement gameplay logic without native code. Completed an internship at Lanterns Studios (a game and XR studio in Tunis) and used Unreal Engine as part of a programme with Epic Games. Currently learning Unity and C#.

Education

Bachelor of Engineering at MUST University
September 1, 2024 - July 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

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