Available to hire
I’m a Sound Designer and Composer focused on creating immersive and emotionally driven audio experiences for games and cinematic media. My work combines sound design, interactive audio, and hybrid orchestral composition to enhance storytelling and gameplay impact.
I work with tools such as Cubase, Wwise, Unreal Engine, and iZotope RX, with a strong focus on dynamic audio systems, atmospheric environments, and cinematic intensity. Below the link of my personal website where you can find my redesigns.
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