Hello! I'm Raghav, a passionate game designer and visual artist based in Edmonton, Canada. With a background in creating engaging experiences that merge strong systems design with visually appealing elements, I love collaborating on projects that enhance player interaction and storytelling. My journey has led me through various creative paths, from game mechanics to UI art. I'm constantly exploring how aesthetics and mechanics harmonize to create compelling narratives in games. I look forward to using my skills to craft immersive experiences that make players feel connected and engaged.

Raghav Garg

Hello! I'm Raghav, a passionate game designer and visual artist based in Edmonton, Canada. With a background in creating engaging experiences that merge strong systems design with visually appealing elements, I love collaborating on projects that enhance player interaction and storytelling. My journey has led me through various creative paths, from game mechanics to UI art. I'm constantly exploring how aesthetics and mechanics harmonize to create compelling narratives in games. I look forward to using my skills to craft immersive experiences that make players feel connected and engaged.

Available to hire

Hello! I’m Raghav, a passionate game designer and visual artist based in Edmonton, Canada. With a background in creating engaging experiences that merge strong systems design with visually appealing elements, I love collaborating on projects that enhance player interaction and storytelling.

My journey has led me through various creative paths, from game mechanics to UI art. I’m constantly exploring how aesthetics and mechanics harmonize to create compelling narratives in games. I look forward to using my skills to craft immersive experiences that make players feel connected and engaged.

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Work Experience

Game Designer at Wanted
January 1, 2025 - Present
Built custom drifting car controller from scratch, focusing on arcade-style physics and player control feel.
Game Developer at Ice Breaker 2.0
January 1, 2024 - Present
Worked for a client working at Apple to create a cooperative game designed to help employees build workplace connections.
Designer at Battle of the Atlantic - Enigma Keys
January 1, 2023 - Present
Designed a room within a 4-room historical escape-room experience, focusing on puzzles related to WWII communication systems.
Prototype Designer at Waterloo Housing Services
January 1, 2022 - Present
Designed an award-winning public information kiosk to improve access to housing and food services for unhoused folks.

Education

Bachelor of Game Design & Development at Wilfrid Laurier University
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Non-Profit Organization