I am a seasoned game engineer with a decade of experience, twice appointed CTO, leading teams of 50+ across mobile, PC, and console. I architect performance-critical systems spanning multiplayer networking, engine internals, graphics pipelines, AI, and 3D production. I thrive on deep system design and cross-functional collaboration to ship robust titles. I'm open to Lead Engineer roles at studios that value depth over flashy titles. My strengths include building scalable multiplayer backends, custom engines and render pipelines, and end-to-end production from design to live ops. I enjoy solving hard problems and mentoring teams to deliver high-quality, performant games.

Raheel Zahid

I am a seasoned game engineer with a decade of experience, twice appointed CTO, leading teams of 50+ across mobile, PC, and console. I architect performance-critical systems spanning multiplayer networking, engine internals, graphics pipelines, AI, and 3D production. I thrive on deep system design and cross-functional collaboration to ship robust titles. I'm open to Lead Engineer roles at studios that value depth over flashy titles. My strengths include building scalable multiplayer backends, custom engines and render pipelines, and end-to-end production from design to live ops. I enjoy solving hard problems and mentoring teams to deliver high-quality, performant games.

Available to hire

I am a seasoned game engineer with a decade of experience, twice appointed CTO, leading teams of 50+ across mobile, PC, and console. I architect performance-critical systems spanning multiplayer networking, engine internals, graphics pipelines, AI, and 3D production. I thrive on deep system design and cross-functional collaboration to ship robust titles.

I’m open to Lead Engineer roles at studios that value depth over flashy titles. My strengths include building scalable multiplayer backends, custom engines and render pipelines, and end-to-end production from design to live ops. I enjoy solving hard problems and mentoring teams to deliver high-quality, performant games.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Urdu
Fluent

Work Experience

Chief Technology Officer at Apex Studios
June 1, 2025 - Present
Driving technical strategy and execution across multiple game products. Leading cloud-native multiplayer scaling, building AI-driven design tools, and shaping the company into a platform entity.
Chief Technology Officer at IFU Studios
January 1, 2025 - Present
Established the studio's technical vision, led R&D for new technologies, architected secure multiplayer backends, and delivered modular solutions.
Team Lead at K-Hive
June 1, 2023 - Present
Developed a custom multiplayer framework for Unity, reducing latency, and improved game scalability.
Chief Technology Officer & Senior Game Developer at Bartexx Studios
October 1, 2021 - June 1, 2023
Directed a team of 50+ engineers, architected multiplayer systems, optimized backend services, and integrated blockchain features.
Team Lead at IFU Softwares
January 1, 2018 - October 1, 2021
Mentored junior developers and built core gameplay mechanics, releasing multiple games to the Google Play Store.
Senior Game Developer at IFU Softwares
January 1, 2018 - October 1, 2021
Optimized gameplay performance and designed mechanics that significantly improved player retention.
Chief Technology Officer (Consulting / Part-time) at IFU Studios
January 1, 2025 - Present
Established the studio's technical vision and roadmap aligned with the product pipeline. Led R&D and rapid prototyping of innovative technologies for upcoming titles. Architected secure, scalable multiplayer backends with headless Unity server orchestration.

Education

Bachelor of Science in Electrical Engineering at Superior University
January 1, 2015 - January 1, 2019
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2015 - January 1, 2019
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2010 - January 1, 2014
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2010 - January 1, 2014
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2012 - January 1, 2016
Bachelor of Science at Superior University
January 1, 2014 - January 1, 2018
BSc Electrical Engineering at Superior University
January 11, 2030 - June 18, 2026
BSc Electrical Engineering at Superior University
January 11, 2030 - June 18, 2026
Unity Mobile AR Development at Unity Technologies
January 11, 2030 - June 18, 2026
Unity Essentials, Junior Programmer & Creative Core Pathways at Unity Technologies
January 11, 2030 - June 18, 2026

Qualifications

Unity Mobile AR Development
January 11, 2030 - February 14, 2026
Unity Essentials Pathway
January 11, 2030 - February 14, 2026
Unity Junior Programmer
January 11, 2030 - February 14, 2026
Unity Creative Core
January 11, 2030 - February 14, 2026
Unity Mobile AR Development
January 11, 2030 - February 14, 2026
Unity Essentials Pathway
January 11, 2030 - February 14, 2026
Unity Junior Programmer
January 11, 2030 - February 14, 2026
Unity Creative Core
January 11, 2030 - February 14, 2026
Unity Mobile AR Development
January 1, 2020 - April 7, 2026
Unity Essentials Pathway
January 1, 2020 - April 7, 2026
Unity Junior Programmer
January 1, 2020 - April 7, 2026
Unity Creative Core
January 1, 2020 - April 7, 2026
Unity Mobile AR Development
January 1, 2021 - April 15, 2026
Unity Essentials Pathway
January 1, 2021 - April 15, 2026
Unity Junior Programmer
January 1, 2021 - April 15, 2026
Unity Creative Core
January 1, 2021 - April 15, 2026
Unity Mobile AR Development
January 11, 2030 - May 26, 2026
Unity Essentials Pathway
January 11, 2030 - May 26, 2026
Unity Junior Programmer
January 11, 2030 - May 26, 2026
Unity Creative Core
January 11, 2030 - May 26, 2026
Unity Mobile AR Development
January 11, 2030 - June 4, 2026
Unity Essentials Pathway
January 11, 2030 - June 4, 2026
Unity Junior Programmer
January 11, 2030 - June 4, 2026
Unity Creative Core
January 11, 2030 - June 4, 2026
Unity Mobile AR Development
January 11, 2030 - June 18, 2026
Unity Essentials, Junior Programmer & Creative Core Pathways
January 11, 2030 - June 18, 2026
Unity Mobile AR Development
January 11, 2030 - June 18, 2026
Unity Essentials
January 11, 2030 - June 18, 2026
Junior Programmer & Creative Core Pathways
January 11, 2030 - June 18, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services