Game engineer with a decade of experience and a strong track record of leading teams and shipping titles across mobile, PC, and console. Twice appointed CTO, I architect performance-critical systems that scale—especially in multiplayer networking and real-time engine internals. I build end-to-end game technology spanning engine/graphics, networking backends, AI systems, and full-stack tooling. I’m open to Lead Engineer roles where depth in engineering systems and multiplayer performance matters more than simply the number of shipped titles.

RAHEEL ZAHID

Game engineer with a decade of experience and a strong track record of leading teams and shipping titles across mobile, PC, and console. Twice appointed CTO, I architect performance-critical systems that scale—especially in multiplayer networking and real-time engine internals. I build end-to-end game technology spanning engine/graphics, networking backends, AI systems, and full-stack tooling. I’m open to Lead Engineer roles where depth in engineering systems and multiplayer performance matters more than simply the number of shipped titles.

Available to hire

Game engineer with a decade of experience and a strong track record of leading teams and shipping titles across mobile, PC, and console. Twice appointed CTO, I architect performance-critical systems that scale—especially in multiplayer networking and real-time engine internals.

I build end-to-end game technology spanning engine/graphics, networking backends, AI systems, and full-stack tooling. I’m open to Lead Engineer roles where depth in engineering systems and multiplayer performance matters more than simply the number of shipped titles.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Urdu
Fluent

Work Experience

Chief Technology Officer at Apex Studios
June 1, 2025 - Present
Driving technical strategy and execution across multiple game products. Leading cloud-native multiplayer scaling, building AI-driven design tools, and shaping the company into a platform entity.
Chief Technology Officer (Consulting / Part-time) at IFU Studios
January 1, 2025 - Present
Established the studio's technical vision and roadmap aligned with the product pipeline. Led R&D and rapid prototyping of innovative technologies for upcoming titles. Architected secure, scalable multiplayer backends with headless Unity server orchestration.
Chief Technology Officer at IFU Studios
January 1, 2025 - Present
Established the studio's technical vision, led R&D for new technologies, architected secure multiplayer backends, and delivered modular solutions.
Team Lead at K-Hive
June 1, 2023 - Present
Developed a custom multiplayer framework for Unity, reducing latency, and improved game scalability.
Chief Technology Officer & Senior Game Developer at Bartexx Studios
October 1, 2021 - June 1, 2023
Directed a team of 50+ engineers, architected multiplayer systems, optimized backend services, and integrated blockchain features.
Senior Game Developer at IFU Softwares
January 1, 2018 - October 1, 2021
Optimized gameplay performance and designed mechanics that significantly improved player retention.
Team Lead at IFU Softwares
January 1, 2018 - October 1, 2021
Mentored junior developers and built core gameplay mechanics, releasing multiple games to the Google Play Store.

Education

Bachelor of Science in Electrical Engineering at Superior University
January 1, 2015 - January 1, 2019
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2015 - January 1, 2019
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2010 - January 1, 2014
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2010 - January 1, 2014
Bachelor of Science in Electrical Engineering at Superior University
January 1, 2012 - January 1, 2016
Bachelor of Science at Superior University
January 1, 2014 - January 1, 2018
BSc Electrical Engineering at Superior University
January 11, 2030 - June 18, 2026
BSc Electrical Engineering at Superior University
January 11, 2030 - June 18, 2026
Unity Mobile AR Development at Unity Technologies
January 11, 2030 - June 18, 2026
Unity Essentials, Junior Programmer & Creative Core Pathways at Unity Technologies
January 11, 2030 - June 18, 2026
BSc Electrical Engineering (GPA 3.43) at Superior University
January 11, 2030 - July 24, 2026
Unity Mobile AR Development at Unity Technologies
January 11, 2030 - July 24, 2026
Unity Essentials, Junior Programmer & Creative Core Pathways at Unity Technologies
January 11, 2030 - July 24, 2026

Qualifications

Unity Mobile AR Development
January 11, 2030 - February 14, 2026
Unity Essentials Pathway
January 11, 2030 - February 14, 2026
Unity Junior Programmer
January 11, 2030 - February 14, 2026
Unity Creative Core
January 11, 2030 - February 14, 2026
Unity Mobile AR Development
January 11, 2030 - February 14, 2026
Unity Essentials Pathway
January 11, 2030 - February 14, 2026
Unity Junior Programmer
January 11, 2030 - February 14, 2026
Unity Creative Core
January 11, 2030 - February 14, 2026
Unity Mobile AR Development
January 1, 2020 - April 7, 2026
Unity Essentials Pathway
January 1, 2020 - April 7, 2026
Unity Junior Programmer
January 1, 2020 - April 7, 2026
Unity Creative Core
January 1, 2020 - April 7, 2026
Unity Mobile AR Development
January 1, 2021 - April 15, 2026
Unity Essentials Pathway
January 1, 2021 - April 15, 2026
Unity Junior Programmer
January 1, 2021 - April 15, 2026
Unity Creative Core
January 1, 2021 - April 15, 2026
Unity Mobile AR Development
January 11, 2030 - May 26, 2026
Unity Essentials Pathway
January 11, 2030 - May 26, 2026
Unity Junior Programmer
January 11, 2030 - May 26, 2026
Unity Creative Core
January 11, 2030 - May 26, 2026
Unity Mobile AR Development
January 11, 2030 - June 4, 2026
Unity Essentials Pathway
January 11, 2030 - June 4, 2026
Unity Junior Programmer
January 11, 2030 - June 4, 2026
Unity Creative Core
January 11, 2030 - June 4, 2026
Unity Mobile AR Development
January 11, 2030 - June 18, 2026
Unity Essentials, Junior Programmer & Creative Core Pathways
January 11, 2030 - June 18, 2026
Unity Mobile AR Development
January 11, 2030 - June 18, 2026
Unity Essentials
January 11, 2030 - June 18, 2026
Junior Programmer & Creative Core Pathways
January 11, 2030 - June 18, 2026
Unity Mobile AR Development (Unity Technologies)
January 11, 2030 - July 24, 2026
Unity Essentials, Junior Programmer & Creative Core Pathways (Unity Technologies)
January 11, 2030 - July 24, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Computers & Electronics