I am a seasoned game engineer with a decade of experience, twice appointed CTO, leading teams of 50+ across mobile, PC, and console. I architect performance-critical systems spanning multiplayer networking, engine internals, graphics pipelines, AI, and 3D production. I thrive on deep system design and cross-functional collaboration to ship robust titles.
I’m open to Lead Engineer roles at studios that value depth over flashy titles. My strengths include building scalable multiplayer backends, custom engines and render pipelines, and end-to-end production from design to live ops. I enjoy solving hard problems and mentoring teams to deliver high-quality, performant games.
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