Available to hire
Hi, I’m Rahul Bhai Sonawane, a 3D Environment & Prop Artist with 10+ years of experience creating realistic, optimized assets for games, architectural visualization, and product marketing. I focus on clean pipelines and production-ready quality, delivering game-ready assets with careful modeling, texturing, lighting, and rendering that meet client brand guidelines.
I enjoy collaborating with developers to ensure seamless asset integration and I stay current with real-time rendering workflows, PB R, and industry-standard tools to bring immersive visuals from concept to deployment.
Skills
Experience Level
Expert
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Language
English
Fluent
Work Experience
3D Artist at Remote NFINITE
September 1, 2025 - PresentDesigned high-quality interior 3D environments and props optimized for real-time rendering; focused on game-ready asset creation, improving immersion, performance, and alignment with client brand guidelines.
Environment Artist at Remote Ataraxis Entertainment
January 1, 2024 - February 1, 2025Designed and modeled highly detailed 3D environments and props optimized for real-time rendering; focused on accurate modeling, texturing, lighting, and rendering to meet client guidelines.
3D Artist at Remote CG Hero
September 1, 2022 - September 1, 2023Modeled and textured photorealistic assets for a third-party configurator, ensuring smooth asset integration. Optimized GLB files, reducing size by 30% to improve performance and load times. Created custom shapes and assets for research, supporting accurate 3D visual representation.
3D Artist at Remote CORACGI (Ex. Decor Content)
September 1, 2017 - September 1, 2019Collaborated with designers to achieve highly accurate visual representations. Created photorealistic 3D product models and rendered marketing-ready visuals.
3D Architectural Visualizer at Mumbai Duch Soft Solutions
October 1, 2015 - November 1, 2016Created realistic and visually compelling architectural visualizations. Developed highly detailed and accurate 3D product models. Designed and delivered game-ready assets that adhere to industry standards.
Independent Environment Design & Prop Art at Freelance / Personal Projects
January 1, 2019 - February 1, 2024Ongoing independent environment design, prop art projects; continued developing skills in real-time rendering, prop art, and personal game-art projects; exploring advanced techniques in real-time rendering, procedural texturing, and PBR workflows.
Education
Advanced Cinematics - AD 3D Edge at Nashik Maya Academy of Advanced Cinematics
April 1, 2010 - April 1, 2013Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Skills
Experience Level
Expert
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