Hi, I’m Rahul Bhai Sonawane, a 3D Environment & Prop Artist with 10+ years of experience creating realistic, optimized assets for games, architectural visualization, and product marketing. I focus on clean pipelines and production-ready quality, delivering game-ready assets with careful modeling, texturing, lighting, and rendering that meet client brand guidelines. I enjoy collaborating with developers to ensure seamless asset integration and I stay current with real-time rendering workflows, PB R, and industry-standard tools to bring immersive visuals from concept to deployment.

Rahul Sonawane

Hi, I’m Rahul Bhai Sonawane, a 3D Environment & Prop Artist with 10+ years of experience creating realistic, optimized assets for games, architectural visualization, and product marketing. I focus on clean pipelines and production-ready quality, delivering game-ready assets with careful modeling, texturing, lighting, and rendering that meet client brand guidelines. I enjoy collaborating with developers to ensure seamless asset integration and I stay current with real-time rendering workflows, PB R, and industry-standard tools to bring immersive visuals from concept to deployment.

Available to hire

Hi, I’m Rahul Bhai Sonawane, a 3D Environment & Prop Artist with 10+ years of experience creating realistic, optimized assets for games, architectural visualization, and product marketing. I focus on clean pipelines and production-ready quality, delivering game-ready assets with careful modeling, texturing, lighting, and rendering that meet client brand guidelines.

I enjoy collaborating with developers to ensure seamless asset integration and I stay current with real-time rendering workflows, PB R, and industry-standard tools to bring immersive visuals from concept to deployment.

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Language

English
Fluent

Work Experience

3D Artist at Remote NFINITE
September 1, 2025 - Present
Designed high-quality interior 3D environments and props optimized for real-time rendering; focused on game-ready asset creation, improving immersion, performance, and alignment with client brand guidelines.
Environment Artist at Remote Ataraxis Entertainment
January 1, 2024 - February 1, 2025
Designed and modeled highly detailed 3D environments and props optimized for real-time rendering; focused on accurate modeling, texturing, lighting, and rendering to meet client guidelines.
3D Artist at Remote CG Hero
September 1, 2022 - September 1, 2023
Modeled and textured photorealistic assets for a third-party configurator, ensuring smooth asset integration. Optimized GLB files, reducing size by 30% to improve performance and load times. Created custom shapes and assets for research, supporting accurate 3D visual representation.
3D Artist at Remote CORACGI (Ex. Decor Content)
September 1, 2017 - September 1, 2019
Collaborated with designers to achieve highly accurate visual representations. Created photorealistic 3D product models and rendered marketing-ready visuals.
3D Architectural Visualizer at Mumbai Duch Soft Solutions
October 1, 2015 - November 1, 2016
Created realistic and visually compelling architectural visualizations. Developed highly detailed and accurate 3D product models. Designed and delivered game-ready assets that adhere to industry standards.
Independent Environment Design & Prop Art at Freelance / Personal Projects
January 1, 2019 - February 1, 2024
Ongoing independent environment design, prop art projects; continued developing skills in real-time rendering, prop art, and personal game-art projects; exploring advanced techniques in real-time rendering, procedural texturing, and PBR workflows.

Education

Advanced Cinematics - AD 3D Edge at Nashik Maya Academy of Advanced Cinematics
April 1, 2010 - April 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    The Silent Corridor

    Hi Everyone, This is my first personal project, I have been working on it in my free time, I wanted to create something small and spend my time adding details, This was my first time texturing, Lighting, and Modeling the entire scene, it’s an abandoned corridor inspired by soviet inspired photographs. all the models and textures were made from scratch, and I have learned a lot on this project, There are still a few things that I learned later, and I wish to improve upon them in future projects, I had a lot of help from the incredible people from discord communities like - The DiNusty Empire, CG Lounge, Autodesk 3ds Max, and CGHero, (thank you all for helping me).
    Hope you like it.
    PROJECT LINK - https://www.twine.net/signin