Available to hire
Unity game developer with 5+ years of experience building hyper-casual and hybrid-casual games across PC, mobile, and WebGL. Proven impact on key KPIs, including up to 36% D1 retention and 45-minute average session playtime, with strengths in gameplay systems, AI, monetization, and performance optimization.
Experienced in rapid prototyping and polished delivery—building mechanics, level flow, power-ups/rewards, multiplayer systems, and smooth player experiences. Skilled with analytics and A/B testing (GameAnalytics, Firebase, LTv/retention tracking), and integrating monetization via IAP and ad SDKs to drive engagement and revenue.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Language
English
Advanced
Hindi
Advanced
Work Experience
Unity Developer at Amgo Games
February 1, 2025 - PresentDesigned and shipped a complete Screw-dom style srew puzzle game end-to-end, including gameplay programming, UI/UX, level flow, power-ups, reward systems, IAP, and ad integration. Delivered strong KPIs (45-minute D1 playtime and 36% D1 retention, above typical casual benchmarks). Built multiple creative puzzle/tile mechanics (e.g., Hexa Sort and Coin Sort) and contributed playable ad creatives that generated 200K+ impressions. Improved visual quality using custom shaders, particle systems, improved materials, and better DOTween animations, resulting in smoother framerates and improved player feedback.
Unity Developer / Game Developer Partner at Amgo Games
February 1, 2025 - PresentDeveloped and shipped an end-to-end screw-dom(s) style physics-based puzzle game. Owned gameplay programming, UI/UX, level flow, power-ups, rewards/engagement systems, and IAP integration, along with ad SDK setup. Delivered strong KPIs (approx. 45 minutes D1 playtime and 36% D1 retention), created multiple tile mechanics for title variants (e.g., Hexa Sort and Coin Sort), and improved visual quality using custom shaders, particle systems, material improvements, and DoTween animations to enhance performance and smooth feedback.
Unity Developer Intern / Partner Game Developer at Splicio Games (Crazy Labs / Hyper-Casual Gaming Accelerator)
October 1, 2024 - February 1, 2025Partnered to develop and publish hyper-casual games. Designed, prototyped, and polished game mechanics to support fast market validation loops. Integrated SDKs and analytics tools to optimize gameplay and track player engagement metrics. Shipped DIY drones, achieving CPI of $0.42 and D1 retention of 28%, driving 60K+ downloads across platforms. Used third-party analytics and SDKs (GameAnalytics, IronSource) to monitor player behavior and make data-informed design decisions.
Unity Developer at Splicio Games
October 1, 2024 - February 1, 2025Partnered to design, prototype, and polish hyper-casual game mechanics for quick market validation. Implemented gameplay systems and integrated analytics/SDKs to optimize player engagement and retention metrics. Shipped and supported DIY Drone project across platforms, improving core performance KPIs by monitoring player behavior and iterating based on data insights.
Indie Game Developer Intern at Crazy Labs (Crazy Hubs Program)
June 1, 2022 - October 1, 2022Self-directed development of independent game projects, building foundational skills in Unity, core game design principles, and end-to-end production. Created and pitched game prototypes, receiving feedback from industry mentors. Applied industry-standard hyper-casual workflows while producing shipped-quality learning projects.
Game Developer Intern at Crazy Labs (Crazy Hub Program)
June 1, 2022 - October 1, 2022Completed an intensive internship focused on hyper-casual game development using Unity. Created and pitched game prototypes with mentor feedback, learned and practiced industry-standard hyper-casual workflows, and gained hands-on experience delivering complete end-to-end features for Unity-based projects.
Game Developer Intern at Vanmillion Studios
November 1, 2020 - November 1, 2020Self-directed work on independent game projects establishing foundational Unity skills, game design principles, and end-to-end production practices.
Indie Game Developer Intern at Vanmillon Studios
November 1, 2020 - November 30, 2020Self-directed development of independent game projects to build foundational skills in Unity and game design principles, leading to end-to-end production experience across multiple small prototypes.
Education
Diploma at 3D Game Development with Unity Engine (Alison Crazy Hub)
January 1, 2020 - August 12, 2026Unitiy Junior Programmer Certification at Crazy Labs Hyper-Casual Gaming Accelerator
June 1, 2022 - October 1, 2022Unity Multiplayer Framework Course (certificate) at GameDev.tv
January 1, 2023 - August 12, 2026Diploma at 3D Game Development with Unity Engine
January 11, 2030 - August 12, 2026Unity Multi-player Framework Course at GameDev.t v3.6
January 11, 2030 - August 12, 2026Qualifications
Unity Multiplayer Framework Course Certification
January 1, 2023 - August 12, 2026Unity Junior Programmer Certification
June 1, 2022 - August 12, 2026Unitiy Junior Programmer Course (certificate)
June 1, 2022 - August 12, 2026Unity Junior Programmer Certification
January 11, 2030 - August 12, 2026Unity Multiplayer Framework Course (GameDev.t v3.6)
January 11, 2030 - August 12, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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