I have being making an indie game as the only programmer in a team of 4 people and that I think I could fit for the job of making this multiplayer coop game similar to Chained Together. Also, I have other experience in making games and prototypes for myself, some of them online. In my portfolio there are some of them: _Website not available. Sign in: https://www.twine.net/signup_

Rodrigo Alonso

I have being making an indie game as the only programmer in a team of 4 people and that I think I could fit for the job of making this multiplayer coop game similar to Chained Together. Also, I have other experience in making games and prototypes for myself, some of them online. In my portfolio there are some of them: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I have being making an indie game as the only programmer in a team of 4 people and that I think I could fit for the job of making this multiplayer coop game similar to Chained Together.

Also, I have other experience in making games and prototypes for myself, some of them online. In my portfolio there are some of them: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Lead Game Programmer at Daimonia
April 1, 2025 - Present
Sole programmer responsible for the entire technical framework, ensuring a high-performance foundation for all gameplay systems. Implemented expressive gameplay using GAS to craft a satisfying feel for the main character and its frog partner. Developed an expressive animation system and a cinematic dialogue framework, empowering designers to create rich storytelling moments. Engineered a zone-based camera system and a decoupled event architecture, enabling high configurability and polished visuals.
Lead Game Programmer (Collaborative project) at Selene Games
June 1, 2024 - January 31, 2026
Led a team of 10 to architect Fat al Unleashed Darkness, a scalable C++/UE5 framework for an immersive horror experience. Built an architecture to synchronize terror-triggering jump-scares with environmental puzzles, ensuring a seamless flow between high tension and problem solving.
Senior Software Engineer at Indra
March 1, 2023 - April 30, 2025
Performance: Optimized high-fidelity flight simulators using C++ multi-threading, profiling, and deep debugging. System Integration: Integrated complex real-world aircraft systems into precise simulated environments.
Game Programmer at Spearhead SE
September 1, 2021 - March 31, 2023
Prototype: Developed 10+ Unity C# prototypes, refining core gameplay mechanics for 3 commercial titles. Workflow: Established technical guidelines for art teams, significantly increasing asset integration efficiency.

Education

Master of Game Technology at Breda University of Applied Sciences
January 1, 2019 - December 31, 2020
Bachelor in Computer Science at Autonomous University of Madrid
January 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

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