Ralph Roukoz
Hi, I'm Ralph Roukoz, a video game programmer specializing in gameplay systems and front-end UI development.
About
Hi, I’m Ralph Roukoz, a video game programmer specializing in gameplay systems and front-end UI development. I’m proficient in Unity with C#, and I focus on creating responsive, intuitive player experiences while delivering polished features.
I thrive in collaborative environments, working closely with designers, artists, QA, and tech teams to prototype, iterate, and ship high-quality games across multiple platforms.
- 2 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 5 roles
Implemented core gameplay functionality in Unity using C# and an Entity Component System (ECS) to support efficient, extensible systems across diverse game modes. Collaborated closely with designers, artists, QA, and technical teams to iterate on features and maintain high-quality standards.
Collaborated with UI/UX Artists, Designers, and QA to interpret requirements, validate UI behavior, and ensure high-quality user experiences. Designed and implemented C# based UI systems using an MVC architecture, delivering scalable features including real-time leaderboards, seasonal battle passes, and tournament interfaces. Actively participated in Agile development processes; sprint planning, daily stand-ups, task estimation, and reviews, to ensure efficient, iterative delivery of UI features.
Worked closely with UI/UX Artists and Designers to translate design specifications and asset needs into functional, in-game interfaces. Engineered scalable, modular UI frameworks that streamlined feature integration and empowered other programmers to rapidly build and connect gameplay functionality.
Education
Hire Ralph Roukoz today
Post a job and invite Ralph, or contact them directly. No hidden commission.


