I'm a passionate animator with over 20 years of experience in the animation and game development industry. Based in Vancouver, Canada, I'm dedicated to creating emotionally compelling content that resonates with audiences. I thrive on collaborating with talented teams to deliver high-quality animated experiences across various platforms, including VR and AR.

Ran Sieradzki

I'm a passionate animator with over 20 years of experience in the animation and game development industry. Based in Vancouver, Canada, I'm dedicated to creating emotionally compelling content that resonates with audiences. I thrive on collaborating with talented teams to deliver high-quality animated experiences across various platforms, including VR and AR.

Available to hire

I’m a passionate animator with over 20 years of experience in the animation and game development industry. Based in Vancouver, Canada, I’m dedicated to creating emotionally compelling content that resonates with audiences. I thrive on collaborating with talented teams to deliver high-quality animated experiences across various platforms, including VR and AR.

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Work Experience

Lead Animation & Character Artist for VR at University of Ottawa
May 31, 2025 - May 31, 2025
Led animation for an immersive VR experience simulating diverse student interactions to support educator training. Directed animation of realistic, emotionally nuanced scenarios focused on mental health and DEI sensitivity.
Senior Animator at Riot Games / Nuare
February 28, 2025 - February 28, 2025
Delivered high-quality in-game character and environmental animations using Maya; captured and refined cinematics using Unreal Engine. Managed animation workflow autonomously, ensuring consistent style, pacing, and quality across all sequences.
Training Specialist, Animation at Technicolor Creative Studios
February 28, 2024 - February 28, 2024
Designed and implemented Unreal Engine 5-based animation training programs across EU and India. Mentored animators across multiple studios, enhancing skillsets and production readiness.
Animation Head / Art Director at Felix & Paul Studios
August 31, 2021 - August 31, 2021
Oversaw animation strategy and execution across award-winning VR/AR projects. Collaborated with designers, engineers, and directors to deliver high-fidelity, emotionally resonant virtual experiences.
Senior Animator & Team Lead at Boulder Media
August 31, 2019 - August 31, 2019
Led a team on a feature animation project, ensuring performance quality aligned with creative direction.
Instructor, Maya Animation at Boulder Media
August 31, 2019 - August 31, 2019
Conducted industry-focused animation workshops to upskill studio artists.
Developer at Oculus Start
June 1, 2018 - October 30, 2025
Active contributor in Oculus Start program; ongoing development in VR content and tools.
Lead Faculty, Animation at Lasalle College / Art Institute / Seneca College
August 31, 2019 - August 31, 2019
Designed curriculum and taught courses in Maya, VFX, and game animation across multiple Canadian institutions.
Senior Animator / Animator at Feature Film & VFX Studios
December 31, 2016 - December 31, 2016
Contributed to blockbusters including Captain America: Civil War, Batman v Superman, Guardians of the Galaxy, Paddington, and Pan. Worked on cinematic shots and creature/character animation in Maya and proprietary tools.
Lead Animator / TD / Art Direction at Trixter / Arc Productions / Gravity Creative Space
December 31, 2013 - December 31, 2013
Led animation teams, managed production pipelines, and contributed to animated series and broadcast projects.

Education

Post-Graduate Certificate at Sheridan College
January 1, 2004 - December 31, 2004
BA (Hons), Design (Illustration) at Vital Center for Design Studies
January 1, 2002 - December 31, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment