I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others. I consider myself a proactive person with a strong desire to keep learning and continuously improving, adapting to new tools and pipelines. I’m comfortable integrating assets into Unity, where I also handle optimization to ensure solid real-time performance. I enjoy working in a team, as I always try to contribute ideas, learn from my teammates, and grow together as a team.

Raúl Salazar

I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others. I consider myself a proactive person with a strong desire to keep learning and continuously improving, adapting to new tools and pipelines. I’m comfortable integrating assets into Unity, where I also handle optimization to ensure solid real-time performance. I enjoy working in a team, as I always try to contribute ideas, learn from my teammates, and grow together as a team.

Available to hire

I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others.

I consider myself a proactive person with a strong desire to keep learning and continuously improving, adapting to new tools and pipelines. I’m comfortable integrating assets into Unity, where I also handle optimization to ensure solid real-time performance. I enjoy working in a team, as I always try to contribute ideas, learn from my teammates, and grow together as a team.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Hard Surface & Prop 3D Artist at SECRET 6
June 1, 2022 - December 1, 2025
Modelled and textured environment props with a strong focus on realism and performance optimization, ensuring high-quality assets for real-time rendering in AAA video games.
Intern Weapon Artist at SECRET 6
March 1, 2022 - May 1, 2022
Created detailed 3D models with a focus on hard surface design, achieving high levels of realism for use in visual production and real-time applications.
Intern Prop 3D Artist at JUMP IN TO REALITY
September 1, 2020 - January 1, 2021
Responsible for modeling and preparing 3D assets optimized for real-time use in a VR environment focused on interior design visualization.

Education

CFGS Microcomputer Systems and Networking at IES MOR DE FUENTES
January 1, 2015 - January 1, 2017
Bachelor’s Degree in Video Game Design, Development, and Virtual Environments at UDIT
January 1, 2018 - January 1, 2021
Master’s Degree in Weapon & Vehicle Modeling and Texturing for AAA Video Games at VOXEL SCHOOL
January 1, 2021 - January 1, 2022

Qualifications

Técnico en Sistemas Microinformáticos y Redes (UNED)
September 1, 2019 - January 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other