Raúl Salazar

Available to hire

I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others.

About

I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others.

I consider myself a proactive person with a strong desire to keep learning and continuously improving, adapting to new tools and pipelines. I’m comfortable integrating assets into Unity, where I also handle optimization to ensure solid real-time performance. I enjoy working in a team, as I always try to contribute ideas, learn from my teammates, and grow together as a team.

  • 4 years' experience
  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Other

Work experience

Hard Surface & Prop 3D Artist · SECRET 6Jun 2022 – Dec 2025 · 3 yrs 7 mos

Modelled and textured environment props with a strong focus on realism and performance optimization, ensuring high-quality assets for real-time rendering in AAA video games.

Intern Weapon Artist · SECRET 6Mar 2022 – May 2022 · 3 mos

Created detailed 3D models with a focus on hard surface design, achieving high levels of realism for use in visual production and real-time applications.

Intern Prop 3D Artist · JUMP IN TO REALITYSep 2020 – Jan 2021 · 5 mos

Responsible for modeling and preparing 3D assets optimized for real-time use in a VR environment focused on interior design visualization.

Education

CFGS Microcomputer Systems and Networking · IES MOR DE FUENTES2015 – 2017
Bachelor’s Degree in Video Game Design, Development, and Virtual Environments · UDIT2018 – 2021
Master’s Degree in Weapon & Vehicle Modeling and Texturing for AAA Video Games · VOXEL SCHOOL2021 – 2022

Certifications and awards

Técnico en Sistemas Microinformáticos y Redes (UNED)2019 – 2020

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