Raúl Salazar
I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others.
About
I’m a 3D artist specialized in props, environments, and hard surface. I have experience working on several AAA titles such as Battlefield 6, Madden, Tomb Raider, among others.
I consider myself a proactive person with a strong desire to keep learning and continuously improving, adapting to new tools and pipelines. I’m comfortable integrating assets into Unity, where I also handle optimization to ensure solid real-time performance. I enjoy working in a team, as I always try to contribute ideas, learn from my teammates, and grow together as a team.
- 4 years' experience
- Joined February 2026
Skills· 15
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Other
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Work experience
Modelled and textured environment props with a strong focus on realism and performance optimization, ensuring high-quality assets for real-time rendering in AAA video games.
Created detailed 3D models with a focus on hard surface design, achieving high levels of realism for use in visual production and real-time applications.
Responsible for modeling and preparing 3D assets optimized for real-time use in a VR environment focused on interior design visualization.
Education
Certifications and awards
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