I'm a game programmer who excels at implementing, iterating and polishing gameplay features. I’m especially adept at prototyping – where I can quickly make ideas into something playable to gather feedback and iterate – but I’m equally experienced at optimizing, bug fixing and QA. I like to do game design as well, I've always enjoyed working in indie games in part because of the opportunity to wear multiple hats.

Roxanne van Dam

I'm a game programmer who excels at implementing, iterating and polishing gameplay features. I’m especially adept at prototyping – where I can quickly make ideas into something playable to gather feedback and iterate – but I’m equally experienced at optimizing, bug fixing and QA. I like to do game design as well, I've always enjoyed working in indie games in part because of the opportunity to wear multiple hats.

Available to hire

I’m a game programmer who excels at implementing, iterating and polishing gameplay features. I’m especially adept at prototyping – where I can quickly make ideas into something playable to gather feedback and iterate – but I’m equally experienced at optimizing, bug fixing and QA. I like to do game design as well, I’ve always enjoyed working in indie games in part because of the opportunity to wear multiple hats.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner

Language

Dutch
Fluent
English
Fluent

Work Experience

Deputy Lead Programmer at Die Gute Fabrik
January 1, 2021 - March 31, 2024
Worked on the latest released 2D story-driven adventure game Saltsea Chronicles and an announced project. Implemented UI and gamepad haptics, contributed to QA, and submitted patches for PS5 and Switch. Managed the programmer team when the lead programmer was on leave. Games were developed in Unity using C# and Yarn Spinner.
Game Programmer at Codeglue
October 1, 2020 - May 31, 2021
Contributed to a game project mixing touch screen, light gun and VR into an Amusement Park experience. Responsible for developing the mini-games and improving their design. Games developed in Unity using C#.
Game Developer at Oogbaard
November 1, 2017 - May 31, 2018
Helped develop Oogbaar d's 3D multiplayer action game Time Benders. Prototyped spells and contributed to gameplay iterations. Game developed in Unity using C# and Photoshop.
Junior Game Developer at Firebrush Studios
August 1, 2017 - January 31, 2018
Contributed to Can't Wait to Learn, a suite of educational games for children in conflict-affected countries. Focused on mini-game development, bug fixing and QA. Game developed in Unity using C# on Android tablets.

Education

MSc in Games at IT University of Copenhagen
September 1, 2018 - June 30, 2020
BSc in Computer Science at Utrecht University
September 1, 2013 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner

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