I am an accomplished Sonic Artist with a diverse background in music composition, sound design, and audio production for video games, film, and the performing arts. I create sonic landscapes, record and produce music, Foley, and voice assets, and collaborate with teams to implement game audio features. I enjoy solving creative and technical challenges to deliver immersive audio experiences across multimedia platforms. Over the years I have taught and created curricula, managed learning labs, and contributed to marketing and instructional media. I thrive on collaboration, organization, and hands-on problem solving, shaping engaging sonic experiences for audiences in games, film, and live performance.

Raymond J. Warden

I am an accomplished Sonic Artist with a diverse background in music composition, sound design, and audio production for video games, film, and the performing arts. I create sonic landscapes, record and produce music, Foley, and voice assets, and collaborate with teams to implement game audio features. I enjoy solving creative and technical challenges to deliver immersive audio experiences across multimedia platforms. Over the years I have taught and created curricula, managed learning labs, and contributed to marketing and instructional media. I thrive on collaboration, organization, and hands-on problem solving, shaping engaging sonic experiences for audiences in games, film, and live performance.

Available to hire

I am an accomplished Sonic Artist with a diverse background in music composition, sound design, and audio production for video games, film, and the performing arts. I create sonic landscapes, record and produce music, Foley, and voice assets, and collaborate with teams to implement game audio features. I enjoy solving creative and technical challenges to deliver immersive audio experiences across multimedia platforms.

Over the years I have taught and created curricula, managed learning labs, and contributed to marketing and instructional media. I thrive on collaboration, organization, and hands-on problem solving, shaping engaging sonic experiences for audiences in games, film, and live performance.

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Work Experience

Music Composer/Sound Design Engineer at Grand Vision Gaming
January 1, 2012 - Present
Original music composition for character driven, genre specific game titles; audio production and recording of music, foley and voice over attributes; sound design and audio effects development for all aspects of gameplay; team coordination and implementation of all game audio features and assets; audio design and production for marketing and instructional media.
Professor/Instructor at Living Arts College
January 1, 2009 - January 1, 2011
Course development and lecture presentation for audio production, music technology, music theory and music history courses; curriculum advisory, committee service and learning lab management.
Freelance Web Designer at Self-Employed (Freelance)
January 1, 2008 - January 1, 2012
Web design creation, implementation and maintenance for innovative business ventures.
Adjunct Lecturer at Queensborough College/CUNY
January 1, 2008 - January 1, 2008
Lecture preparation and administration for music composition and audio production courses; management of associated course labs; ongoing individual student guidance and assistance.
Educational Technologist at Bronx Community College/CUNY
January 1, 2007 - January 1, 2008
Workshop development and faculty training with media arts software applications; program presentation development and promotional media content creation; video production, editing, and publishing for program, student projects and related events.
Freelance Web Designer at Freelance / Various Clients
January 1, 2008 - December 31, 2012
Web design creation, implementation and maintenance for innovative business ventures.
Adjunct Lecturer at MUSIC DEPARTMENT/QUEENSBOROUGH COLLEGE/CUNY
January 1, 2008 - December 31, 2008
Lecture preparation and administration for music composition and audio production courses; management of associated course labs; ongoing individual student guidance and assistance.

Education

Master of Arts Degree in Media Arts/Music Technology at Long Island University Brooklyn Campus
January 11, 2030 - January 1, 2008
Coursework: Scoring for Film & Multi-media/Orchestration at New York University Brooklyn Campus
January 11, 2030 - January 1, 2006
Bachelor of Arts Degree in Sociology, Music Minor at North Carolina State University
January 11, 2030 - January 1, 1993
Certificate of Program Completion (Performance Summer Session) at Berklee College of Music
January 11, 2030 - January 1, 1992
Master of Arts Degree, Media Arts/Music Technology at Long Island University/Brooklyn Campus
January 1, 2008 - December 31, 2008
Additional Coursework: Scoring for Film & Multi-media/Orchestration at New York University/Brooklyn Campus
January 1, 2006 - December 31, 2006
Bachelor of Arts Degree, Sociology, Music Minor at North Carolina State University
January 1, 1993 - December 31, 1993
Certificate of Program Completion (Performance Summer Session) at Berklee College of Music
January 1, 1992 - December 31, 1992

Qualifications

ASCAP Membership
January 1, 1999 - June 1, 2026
Orchestration I - Berklee College of Music Online Course
January 11, 2030 - January 1, 2010
White Wave Dance Festival Participant – Composer and Performer
January 1, 2006 - January 1, 2006
NYU/ASCAP Film Scoring Workshop in memory of Buddy Baker
January 1, 2006 - January 1, 2006
GameSoundCon Participant
January 1, 2014 - January 1, 2014
ASCAP Membership
January 1, 1999 - June 1, 2026
Orchestration I
January 1, 2010 - December 31, 2010
White Wave Dance Festival Participant - Composer and Performer
January 1, 2006 - December 31, 2006
NYU/ASCAP Film Scoring Workshop in memory of Buddy Baker
January 1, 2006 - December 31, 2006

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services