I am an accomplished Sonic Artist with a diverse background in music composition, sound design, and audio production for video games, film, and the performing arts. I create sonic landscapes, record and produce music, Foley, and voice assets, and collaborate with teams to implement game audio features. I enjoy solving creative and technical challenges to deliver immersive audio experiences across multimedia platforms.
Over the years I have taught and created curricula, managed learning labs, and contributed to marketing and instructional media. I thrive on collaboration, organization, and hands-on problem solving, shaping engaging sonic experiences for audiences in games, film, and live performance.
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