I specialize in real-time systems, Unreal Engine 5, and scalable architectures for PC and console projects. At ShintTools, I lead the technical vision, applying AI (LLMs, machine learning, and custom AI pipelines) to automate workflows, optimize performance, and enhance system design across complex production pipelines. As a Game Director and Unreal Authorized Instructor, I guide multidisciplinary teams, define technical standards, and deliver projects from prototype to release. I build AI-driven tools for procedural content, gameplay optimization, and real-time monitoring, bridging technical innovation with creative vision. Fluent in Spanish, English, and Japanese, I bring a global perspective and systems-thinking approach, combining AI expertise, real-time engineering, and production-focused execution to accelerate development and solve complex challenges.

Raúl Bleda Martínez

I specialize in real-time systems, Unreal Engine 5, and scalable architectures for PC and console projects. At ShintTools, I lead the technical vision, applying AI (LLMs, machine learning, and custom AI pipelines) to automate workflows, optimize performance, and enhance system design across complex production pipelines. As a Game Director and Unreal Authorized Instructor, I guide multidisciplinary teams, define technical standards, and deliver projects from prototype to release. I build AI-driven tools for procedural content, gameplay optimization, and real-time monitoring, bridging technical innovation with creative vision. Fluent in Spanish, English, and Japanese, I bring a global perspective and systems-thinking approach, combining AI expertise, real-time engineering, and production-focused execution to accelerate development and solve complex challenges.

Available to hire

I specialize in real-time systems, Unreal Engine 5, and scalable architectures for PC and console projects. At ShintTools, I lead the technical vision, applying AI (LLMs, machine learning, and custom AI pipelines) to automate workflows, optimize performance, and enhance system design across complex production pipelines.

As a Game Director and Unreal Authorized Instructor, I guide multidisciplinary teams, define technical standards, and deliver projects from prototype to release. I build AI-driven tools for procedural content, gameplay optimization, and real-time monitoring, bridging technical innovation with creative vision.

Fluent in Spanish, English, and Japanese, I bring a global perspective and systems-thinking approach, combining AI expertise, real-time engineering, and production-focused execution to accelerate development and solve complex challenges.

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Experience Level

Expert
Expert

Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Fluent

Work Experience

AI Systems Engineer / Unreal Tools Programmer at Independent / The Wise Dreams
March 1, 2023 - May 1, 2023
Implemented AI-driven systems with C++ architecture and Blueprints to create digital twin simulations; built scalable technical frameworks for real-time interaction.
Lead Unreal Engine Developer at The White Sea (Indie AR horror game)
August 1, 2024 - Present
Led creative and technical vision for an indie AR horror game; managed a team of 10 developers; Unreal Engine, C++, Blueprint; Scrum-based workflows.
Content Editor / Digital Magazine Editor at Digital Magazine
June 1, 2020 - June 1, 2020
Making and editing posters, retouching and photo manipulation; digital magazine content editing focused on video games.
Unreal Engine Programmer at OVR DARK
May 1, 2017 - December 1, 2017
Unreal Engine programmer for PC and PS5 titles; UI, Gameplay Blueprint scripting, C++ development.
Unreal Engine Developer at The Wise Dreams
September 1, 2017 - June 1, 2020
Unity C# developer and Unreal Engine developer; coordinated multidisciplinary teams and contributed to real-time game projects.
Unreal Engine Programmer / Project Lead at Indie Studio
December 20, 2022 - December 20, 2022
Game development with Unreal Engine 4/5 from concept to release; project leadership and indie collaboration.

Education

Master of Web Development at Tokio School
January 11, 2030 - November 25, 2025
High School at I.E.S. Cristóbal Lozano
January 11, 2030 - November 25, 2025

Qualifications

Unreal Engine Authorized Instructor
January 11, 2030 - November 25, 2025
Unreal Engine Programmer (C++, BP)
January 11, 2030 - November 25, 2025
Master of Video Game Programming with Unreal Engine
January 11, 2030 - November 25, 2025
Narrative Design for Video Games (Tom Looman course)
January 11, 2030 - November 25, 2025
Unreal Authorized Instructor
January 11, 2030 - April 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services