I specialize in real-time systems, Unreal Engine 5, and scalable architectures for PC and console projects. At ShintTools, I lead the technical vision, applying AI (LLMs, machine learning, and custom AI pipelines) to automate workflows, optimize performance, and enhance system design across complex production pipelines.
As a Game Director and Unreal Authorized Instructor, I guide multidisciplinary teams, define technical standards, and deliver projects from prototype to release. I build AI-driven tools for procedural content, gameplay optimization, and real-time monitoring, bridging technical innovation with creative vision.
Fluent in Spanish, English, and Japanese, I bring a global perspective and systems-thinking approach, combining AI expertise, real-time engineering, and production-focused execution to accelerate development and solve complex challenges.
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