Hi, I'm Maxim Larionov, a Middle Unity Developer and graphics programmer with a strong C# / C++ background. I’ve delivered mobile games, tools and low-level rendering systems, and I enjoy turning ideas into playable experiences. I’m comfortable across Unity gameplay development, performance optimization, rendering, asset pipelines and engine architecture. Currently based in Bulgaria, I thrive in cross-functional teams and love optimizing features for reliability and performance on mobile platforms. I bring a practical mindset to tooling, pipelines and engine work, and I’m excited to contribute to great projects.

Maxim Larionov

Hi, I'm Maxim Larionov, a Middle Unity Developer and graphics programmer with a strong C# / C++ background. I’ve delivered mobile games, tools and low-level rendering systems, and I enjoy turning ideas into playable experiences. I’m comfortable across Unity gameplay development, performance optimization, rendering, asset pipelines and engine architecture. Currently based in Bulgaria, I thrive in cross-functional teams and love optimizing features for reliability and performance on mobile platforms. I bring a practical mindset to tooling, pipelines and engine work, and I’m excited to contribute to great projects.

Available to hire

Hi, I’m Maxim Larionov, a Middle Unity Developer and graphics programmer with a strong C# / C++ background. I’ve delivered mobile games, tools and low-level rendering systems, and I enjoy turning ideas into playable experiences. I’m comfortable across Unity gameplay development, performance optimization, rendering, asset pipelines and engine architecture.

Currently based in Bulgaria, I thrive in cross-functional teams and love optimizing features for reliability and performance on mobile platforms. I bring a practical mindset to tooling, pipelines and engine work, and I’m excited to contribute to great projects.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Middle Unity Developer at Jioka Games
September 1, 2025 - Present
Developing and maintaining Unity game projects with focus on gameplay features, production stability and performance. Implemented gameplay, UI and technical features in Unity using C#. Worked on mobile-oriented production code, debugging runtime issues and improving project maintainability. Contributed graphics and engine-level knowledge to optimize features and support reliable builds.
Unity Developer at Kids Games LLC
August 1, 2023 - January 1, 2026
Worked on Unity-based kids/mobile game projects, combining gameplay programming with tools, integrations and optimization work. Developed gameplay mechanics, UI flows and reusable C# systems for Unity projects. Supported mobile deployment workflows and performance-sensitive features. Integrated and refactored project systems while keeping code clean, maintainable and production-friendly.
C++ / C# Developer, Graphics Programmer at Freelance (Self-employed)
March 1, 2022 - July 31, 2024
Delivered custom software and graphics programming work using C#, C++, OpenGL/ES, DirectX 11 and Vulkan. Built low-level rendering and graphics tools for interactive and real-time applications. Developed custom software solutions for clients across different technical requirements and project scopes. Worked independently with direct client communication, deadline ownership and iterative delivery.

Education

QA level 3 at State College
January 11, 2030 - May 10, 2026

Qualifications

QA level 3
January 11, 2030 - May 10, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment