Hi, I’m REDJEL HAYNES, a Bandung-based multidisciplinary visual artist and game designer. I’m an undergraduate of Bachelor of Fine Arts at ITB, where I lead visual art initiatives, design UI and game art, and coordinate cross-disciplinary projects. I’m passionate about storytelling through character and environment design, and I love turning ideas into engaging experiences that resonate with people. In my free time I enjoy exploring exhibition design, concept art, and building cohesive visual identities for games and campaigns, while continually expanding my skills across art direction, production design, and user experience.

Redjel Haynes

Hi, I’m REDJEL HAYNES, a Bandung-based multidisciplinary visual artist and game designer. I’m an undergraduate of Bachelor of Fine Arts at ITB, where I lead visual art initiatives, design UI and game art, and coordinate cross-disciplinary projects. I’m passionate about storytelling through character and environment design, and I love turning ideas into engaging experiences that resonate with people. In my free time I enjoy exploring exhibition design, concept art, and building cohesive visual identities for games and campaigns, while continually expanding my skills across art direction, production design, and user experience.

Available to hire

Hi, I’m REDJEL HAYNES, a Bandung-based multidisciplinary visual artist and game designer. I’m an undergraduate of Bachelor of Fine Arts at ITB, where I lead visual art initiatives, design UI and game art, and coordinate cross-disciplinary projects. I’m passionate about storytelling through character and environment design, and I love turning ideas into engaging experiences that resonate with people.

In my free time I enjoy exploring exhibition design, concept art, and building cohesive visual identities for games and campaigns, while continually expanding my skills across art direction, production design, and user experience.

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Work Experience

Jagatraya Game Creator and Designer – Group Project at Jagatraya
May 1, 2024 - Present
Overseeing the design process; developing artistic elements, coordinating weekly meetings and deadlines to track game development progress. Designing the GDD, creating visual references, and managing the overall development workflow.
Production Leader of Visual Arts at MUGORO Production
October 1, 2022 - Present
Creating UI elements, item assets, animations, design concepts, character designs, and environmental visuals with a focus on user experience and engaging visuals. Leading the visual art team by assigning tasks, organizing strategic meetings, and optimizing workflow to ensure efficient project progression and high-quality output.
Leader of Visual Arts at Purrspective Exhibition
July 1, 2023 - December 31, 2023
Developing the overall theme for the exhibition that will guide the visual designs created. Creating designs for visual advertising and promotional campaigns.
Leader of Visual Arts at Laboratory Exposition VI: Menukik Taktik
December 1, 2023 - February 29, 2024
Designing visual stock and social media posts based on the assigned art board. Managing the visual art team by assigning tasks, setting deadlines, and ensuring timely project completion while maintaining quality standards.
Game Production Division – Initiation Project at Ganesha Interactive Media (GIM) ITB
January 1, 2022 - March 31, 2022
Exhibited strong leadership skills by effectively managing the game development team's schedules and deadlines, while also moderating and organizing weekly and ad hoc meetings. Assisted other divisions by contributing to game art asset creation and conceptualizing the overall game design.
Staff of Magazine and Podcast Division at Boulevard ITB
March 1, 2022 - July 31, 2023
Engaging in creative thinking sessions to conceptualize magazine and podcast content. Researching and identifying suitable speakers for podcast episodes.
Staff of Concept Art Division at OSKM ITB 2022
June 1, 2022 - July 31, 2022
Developing character sketches and designs, including side views, front views, and other perspectives. Creating a range of character expressions to convey emotions and personalities.
Staff of Human Resources Division at Wokavoka: Academic Exhibit TPB FSRD 2021
April 1, 2021 - June 30, 2021
Collaborating with individuals and leveraging personal connections to gather sponsorships for the exhibition.

Education

Bachelor Degree in Fine Arts, Faculty of Art and Design at Bandung Institute of Technology
January 1, 2020 - January 1, 2025
Senior High School at Al-Azhar Islamic Senior High School
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services