Interactive software developer who builds museum and game experiences using Unity and C#. I prototype quickly, test with audiences, and ship educational, engaging products—from spatial 3D installations to multisensory exhibits. I also lead interactive LARP systems, writing collaborative narratives and adapting gameplay in real time. I’m comfortable spanning technical implementation, documentation, and cross-disciplinary collaboration across art, design, and production.

Catherine Martin

Interactive software developer who builds museum and game experiences using Unity and C#. I prototype quickly, test with audiences, and ship educational, engaging products—from spatial 3D installations to multisensory exhibits. I also lead interactive LARP systems, writing collaborative narratives and adapting gameplay in real time. I’m comfortable spanning technical implementation, documentation, and cross-disciplinary collaboration across art, design, and production.

Available to hire

Interactive software developer who builds museum and game experiences using Unity and C#. I prototype quickly, test with audiences, and ship educational, engaging products—from spatial 3D installations to multisensory exhibits.

I also lead interactive LARP systems, writing collaborative narratives and adapting gameplay in real time. I’m comfortable spanning technical implementation, documentation, and cross-disciplinary collaboration across art, design, and production.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Interactive Software Developer at Museum of Science
March 1, 2023 - June 1, 2026
Programmed and designed interactive exhibit components for in-person museum experiences using Unity 6 and a proprietary C# SDK. Iterated through fast-paced prototypes and tested with audiences to ensure the exhibits met educational and design intent. Catalogued and updated hardware and software inventories for prior products dating back to the 1990s, creating documentation templates to support ongoing maintenance. Contributed to products estimated to have reached ~2 million visitors, including select traveling installations across U.S. museums.
Game Developer at Grover Gaming
July 1, 2020 - February 1, 2023
Developed electronic pull-tab and lottery software across multiple Unity versions, including legacy versions dating back to 2012. Integrated 3D/2D animation and user interface assets from art teams and coordinated with the game designer to implement concepts within the constraints of a proprietary SDK. Built familiarity with legal classifications and regulatory requirements for real-money gaming across the United States and internationally.
Head Game Master at MikataLARP (Nexus LARP Systems)
November 1, 2018 - Present
Coordinate interactive roleplay events for 40–300 players with a team of game designers. Write and facilitate an immersive, collaborative narrative for participants. Improvise and tailor gameplay components during live sessions to meet player needs. Maintain and contribute to a database of character sheets, mechanics, and items.

Education

Dual Bachelor of Arts (Game Design and Development; Film, Television, and Media Arts) at Quinnipiac University
January 1, 2016 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Non-Profit Organization