Absolutely. Over the past three years, I’ve worked extensively with Autodesk Maya and CAD software to create detailed 3D models, including environmental assets. My experience includes designing modular environments, setting up proper UVs for texturing, and optimizing scenes for both visual quality and performance. I’ve built everything from realistic interior layouts to stylized outdoor settings, always keeping in mind gameplay functionality and aesthetic cohesion.

Reginald D. Ray II

Absolutely. Over the past three years, I’ve worked extensively with Autodesk Maya and CAD software to create detailed 3D models, including environmental assets. My experience includes designing modular environments, setting up proper UVs for texturing, and optimizing scenes for both visual quality and performance. I’ve built everything from realistic interior layouts to stylized outdoor settings, always keeping in mind gameplay functionality and aesthetic cohesion.

Available to hire

Absolutely. Over the past three years, I’ve worked extensively with Autodesk Maya and CAD software to create detailed 3D models, including environmental assets. My experience includes designing modular environments, setting up proper UVs for texturing, and optimizing scenes for both visual quality and performance. I’ve built everything from realistic interior layouts to stylized outdoor settings, always keeping in mind gameplay functionality and aesthetic cohesion.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Crew Chief at United States Military
January 1, 2018 - Present
Led teams for four years, resolving complex issues and implementing effective solutions. Developed and maintained efficient workflow processes, ensuring tasks were completed on time and to standard. Troubleshot and maintained 3D modeling systems and components, with familiarity in software such as Maya to make effective changes to 3D printed models for all branches of service. Also knowledgeable in aircraft schematics, wiring diagrams, and technical manuals.
Instructional Designer at Bilt INC.
January 1, 2025 - July 28, 2025
Spearheaded the management of multiple concurrent animation projects, ensuring timely delivery while maintaining high production standards across each phase of the pipeline. Created detailed instructional animations for high-profile clients such as Weber, the U.S. Air Force, Costco, and Walmart — translating complex processes into engaging, easy-to-follow visual content. Engineered animations that empowered audiences to complete hands-on projects ranging from DIY go-karts to intricate aircraft systems, as well as industrial equipment for enterprise clients like Caterpillar. Took ownership from concept to final render, combining technical precision with creative storytelling to build assets that were both visually compelling and highly functional.

Education

Bachelor's Degree at Full Sail University
January 1, 2022 - May 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Government, Manufacturing, Retail, Media & Entertainment