Hi, I'm Palmer Naftal, a QA tester and game analyst with a hands-on approach to reproducible bug reporting, fast iteration cycles, and clear communication across cross-functional teams. I excel at isolating conditions, verifying fixes across new builds, and ensuring quality from functionality to content validation. Beyond bug-hunting, I've supported multiple studios and production teams by coordinating with designers, producers, and interns, keeping schedules organized, and logging high-quality feedback in JIRA to help teams ship polished experiences.

Palmer Naftal

Hi, I'm Palmer Naftal, a QA tester and game analyst with a hands-on approach to reproducible bug reporting, fast iteration cycles, and clear communication across cross-functional teams. I excel at isolating conditions, verifying fixes across new builds, and ensuring quality from functionality to content validation. Beyond bug-hunting, I've supported multiple studios and production teams by coordinating with designers, producers, and interns, keeping schedules organized, and logging high-quality feedback in JIRA to help teams ship polished experiences.

Available to hire

Hi, I’m Palmer Naftal, a QA tester and game analyst with a hands-on approach to reproducible bug reporting, fast iteration cycles, and clear communication across cross-functional teams. I excel at isolating conditions, verifying fixes across new builds, and ensuring quality from functionality to content validation.

Beyond bug-hunting, I’ve supported multiple studios and production teams by coordinating with designers, producers, and interns, keeping schedules organized, and logging high-quality feedback in JIRA to help teams ship polished experiences.

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Work Experience

Quality Assurance Tester, Game Analyst at AGBO
August 1, 2024 - Present
Supported QA efforts on upcoming game projects by executing assigned testing tasks (functionality, stability, usability/playability, UI/text, and content validation). Logged defects and feedback in JIRA with clear descriptions, expected vs. actual results, and consistent steps to reproduce. Partnered with designers to triage issues, clarify reproduction conditions, and re-test updates to confirm fixes (regression/verification). Facilitated schedules for designers on smaller projects and tracked progress in JIRA; managed schedules and calendars for the President of Interactive, the Interactive department, and interns.
Quality Assurance Tester at Diamond Game
May 1, 2024 - August 1, 2024
Performed thorough testing on assigned builds across functionality, balance, interface, stability, and usability. Documented defects in games with clear reproduction steps and supporting detail. Completed verification and regression testing after fixes and updates to confirm resolution and prevent recurrence.
Office Production Assistant for The Santa Clauses Season 2 at Fox Entertainment
February 1, 2023 - May 1, 2023
Learned all areas of the production process, including casting, location scouting, and scheduling. Tackled various production projects including managing production reports, exhibit g’s, and creative images for off-set events. Communicated with vendors to coordinate scheduling, logistics of off-site location accommodations, as well as weekly food trucks for entire crew. Provided on-going support to the various executive producers, directors, and administrative staff.
Assistant Event Coordinator at StoryTech: Experiential Marketing Firm
November 1, 2022 - January 1, 2023
Coordinated tour logistics, scheduled weekly meetings with team members, high-level executives, and stakeholders for 2023 Consumer Electronic Show. Spearheaded the design for the Trends Document translating white papers to highlight new and innovative technology. Managed reservations between team members, itinerary details delivering seamless and high-quality experiences. Addressed potential challenges and quickly resolved issues minimizing disruptions for participants and investors.
Intern Quality Assurance Tester (Unreleased Virtual Reality Horror Title) at VRWERX
June 1, 2021 - August 1, 2021
Tested updated VR builds for functionality, stability, performance/comfort, and player experience; captured issues tied to VR interaction and usability. Produced detailed bug documentation with clear steps to reproduce, conditions, and observed results; maintained organized QA documentation. Participated in weekly creative discussions providing descriptive feedback on playthroughs of updated versions of the game.
Intern Quality Assurance Tester (NFL Clash) at NIFTY Games
May 1, 2020 - January 1, 2021
Tested beta builds focusing on gameplay functionality, UI/UX clarity, stability, and content accuracy. Documented bugs and edge cases with reproduction steps, frequency, and expected vs. actual behavior; supported regression testing on updated builds. Participated in weekly creative discussions providing descriptive feedback on playthroughs of updated versions of the game.

Education

BA Television & Film Production at Marist College
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet