Senior Concept Artist and Illustrator with 15+ years of experience delivering high-quality visual assets for AAA gaming, broadcast animation, global advertising campaigns, and book illustration. Known for narrative-driven character design and visual storytelling across diverse production pipelines. Proven ability to pivot aesthetics rapidly, producing high-impact work for top-tier international studios and renowned consumer brands. Experienced in concept development, character and environment art, key art, layout, and collaboration with production teams across animation and game cinematics.

Renan Motta Lima

Senior Concept Artist and Illustrator with 15+ years of experience delivering high-quality visual assets for AAA gaming, broadcast animation, global advertising campaigns, and book illustration. Known for narrative-driven character design and visual storytelling across diverse production pipelines. Proven ability to pivot aesthetics rapidly, producing high-impact work for top-tier international studios and renowned consumer brands. Experienced in concept development, character and environment art, key art, layout, and collaboration with production teams across animation and game cinematics.

Available to hire

Senior Concept Artist and Illustrator with 15+ years of experience delivering high-quality visual assets for AAA gaming, broadcast animation, global advertising campaigns, and book illustration. Known for narrative-driven character design and visual storytelling across diverse production pipelines.

Proven ability to pivot aesthetics rapidly, producing high-impact work for top-tier international studios and renowned consumer brands. Experienced in concept development, character and environment art, key art, layout, and collaboration with production teams across animation and game cinematics.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Senior Concept Artist, Illustrator at Estúdio Ícone
May 1, 2017 - Present
Lead concept development and illustration work for high-quality visual production across gaming and entertainment pipelines. Creates narrative-driven character and environment assets, supported by rapid style adaptation and strong visual storytelling for production needs.
Concept Artist, Illustrator at Koi Factory
November 1, 2015 - April 1, 2017
Concept art and illustration production supporting commercial and entertainment deliverables, contributing to narrative-driven visual development and asset creation for production workflows.
Layout, colorist and background illustrator at Copa Studio
January 1, 2014 - June 1, 2015
Worked on layout, coloring, and background illustration tasks, supporting broadcast animation production needs and maintaining visual consistency across scenes.
Product Manager, Senior Concept Artist & Illustrator at Bonera Games
November 1, 2011 - October 1, 2013
Contributed as a senior concept artist and illustrator while also supporting product management responsibilities. Delivered concept and visual asset work for game-related production requirements.
Concept Artist, Illustrator at Seagulls Fly
March 1, 2007 - November 1, 2011
Produced concept art and illustration assets, supporting visual development for creative deliverables and narrative-driven projects.
Art Department Internship at Osklen
January 1, 2005 - January 1, 2006
Internship in the art department supporting production tasks relevant to art and visual development.

Education

Fine Arts at UFRJ (Federal University of Rio de Janeiro)
January 1, 2002 - January 1, 2007

Qualifications

1st place - Authorial Illustration (Unhide Conference)
January 1, 2019 - July 24, 2026
Lürzer's Archive 200 (Best digital artists)
January 1, 2018 - January 1, 2019

Industry Experience

Gaming, Media & Entertainment, Consumer Goods, Retail, Education