Sound engineer and music producer with 20+ years of professional audio experience, specializing in audio processing, restoration, and voice recording. Daily hands-on with iZotope RX and Steinberg SpectraLayers for spectral editing, noise reduction, de-clicking, and dialogue cleanup. Native Portuguese speaker and fluent English voice talent, with a trained critical ear for pronunciation, timing, and audio quality. Also hands-on with modern AI production workflows and practical Python/Node tooling for speech and voice work across ASR, TTS, Voice AI, and audio processing—built with structured QA-first labeling and evaluation practices.

Renato Moreira

Sound engineer and music producer with 20+ years of professional audio experience, specializing in audio processing, restoration, and voice recording. Daily hands-on with iZotope RX and Steinberg SpectraLayers for spectral editing, noise reduction, de-clicking, and dialogue cleanup. Native Portuguese speaker and fluent English voice talent, with a trained critical ear for pronunciation, timing, and audio quality. Also hands-on with modern AI production workflows and practical Python/Node tooling for speech and voice work across ASR, TTS, Voice AI, and audio processing—built with structured QA-first labeling and evaluation practices.

Available to hire

Sound engineer and music producer with 20+ years of professional audio experience, specializing in audio processing, restoration, and voice recording. Daily hands-on with iZotope RX and Steinberg SpectraLayers for spectral editing, noise reduction, de-clicking, and dialogue cleanup.

Native Portuguese speaker and fluent English voice talent, with a trained critical ear for pronunciation, timing, and audio quality. Also hands-on with modern AI production workflows and practical Python/Node tooling for speech and voice work across ASR, TTS, Voice AI, and audio processing—built with structured QA-first labeling and evaluation practices.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Game Audio & AI Pipelines (Contract) at Street Hop 2026
January 1, 2026 - December 31, 2026
Directed AI-driven audio and asset generation through AI prompting and built pipelines to move generated media into the game engine. Developed Python and Node.js tools for validation and review, maintaining structured documentation and a live backlog for QA and iteration.
Contract: Game Audio & AI Pipelines at Str e et Hop 2026
January 1, 2026 - Present
Directed AI-driven audio and asset creation, generating sound-effect content via AI prompts and building pipelines that transferred generated media into the game engine. Wrote Python and Node.js tools for validation and review, maintained structured documentation and a living backlog for QA and iteration.
Music Producer, Sound Engineer & AV Specialist (Independent) at Independent (LAB, Bosmer, Unikorp, Kid Reaktion)
January 1, 1998 - Present
Provide professional audio processing and restoration including spectral repair, noise/reverb removal, and dialogue/vocal cleanup using iZotope RX and Steinberg SpectraLayers. Handle recording, editing, mixing, mastering, and sound design in Cubase 15 and Ableton Live across multiple electronic-music projects. Perform voice/vocal recording and direction with emphasis on pronunciation, timing, and consistency. Support live performance and full technical audio/visual production for events. Deliver artist mentorship, workshops, and institutional technical audio guidance.
Music Producer, Sound Engineer & AV Specialist (Independent) at LAB, Bosmer, Unikorp, Kid Reaktion
January 1, 1998 - Present
Audio processing and restoration specializing in spectral repair, noise and reverb removal, and dialogue/vocal clean-up using iZotope RX and Steinberg SpectraLayers. Production work including recording, editing, mixing, mastering, and sound design using Cubase 15 and Ableton Live across multiple electronic-music projects. Voice and performance experience including voice/vocal recording and direction, plus live event audio/visual technical production. Mentorship and teaching through artist mentoring, workshops, and institutional technical audio guidance (one-to-one technical coaching).

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Gaming, Computers & Electronics