I’m a Game Audio Designer, Composer, and Sound Designer based in Boston, with a dual major in Film Scoring and Game Scoring from Berklee College of Music.
My work spans original music composition, interactive game audio implementation, and sound design for games, film, and interactive media. I’ve contributed to projects ranging from indie games to academic collaborations, and previously worked as a Composer Assistant at 8082 Audio Studio, contributing to the music production pipeline for Black Myth: Wukong.
I specialize in adaptive music, orchestral composition, cinematic sound design, and interactive audio implementation using Wwise, FMOD, Unity, and Unreal Engine. Whether creating emotionally driven scores, designing impactful sound effects, or integrating audio into gameplay, I focus on delivering polished, immersive experiences that enhance storytelling and player engagement.
I’m always excited to collaborate with developers, filmmakers, and creative teams to bring memorable interactive experiences to life.
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