RY

Renhe Yang

Available to hire

I’m a Game Audio Designer, Composer, and Sound Designer based in Boston, with a dual major in Film Scoring and Game Scoring from Berklee College of Music.

About

I’m a Game Audio Designer, Composer, and Sound Designer based in Boston, with a dual major in Film Scoring and Game Scoring from Berklee College of Music.

My work spans original music composition, interactive game audio implementation, and sound design for games, film, and interactive media. I’ve contributed to projects ranging from indie games to academic collaborations, and previously worked as a Composer Assistant at 8082 Audio Studio, contributing to the music production pipeline for Black Myth: Wukong.

I specialize in adaptive music, orchestral composition, cinematic sound design, and interactive audio implementation using Wwise, FMOD, Unity, and Unreal Engine. Whether creating emotionally driven scores, designing impactful sound effects, or integrating audio into gameplay, I focus on delivering polished, immersive experiences that enhance storytelling and player engagement.

I’m always excited to collaborate with developers, filmmakers, and creative teams to bring memorable interactive experiences to life.

  • 3 years' experience
  • Joined July 2026

Languages

  • EnglishAdvanced
  • ChineseFluent
  • GermanIntermediate

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 4 roles

Creative Director, Composer & Co-Founder · Vavine SoundSep 2025 – Present · 1 yr 3 mos

Composes and produces original music for games, film, and multimedia projects. Leads creative direction, branding, and external communications. Collaborates with composers, sound designers, and clients across international projects. Manages studio content strategy and social media presence.

Screen Scoring Peer Tutor · Berklee College of MusicMay 2025 – Present · 1 yr 7 mos

Provided one-on-one tutoring in film scoring, game scoring, orchestration, music theory, and DAW workflows for undergraduate students. Assisted students with Cubase, Logic Pro, Dorico, Unity, Wwise, and FMOD, supporting coursework, scoring projects, and interactive audio implementation. Troubleshot DAW, notation, middleware, and game audio implementation issues to resolve technical challenges efficiently. Guided students in developing creative and technical solutions through individualized mentoring and production best practices.

Composer Assistant · 8082 Audio StudioMay 2024 – Sep 2024 · 5 mos

Assisted senior composers Zhai Jinyan in music production for Black Myth: Wukong. Supported orchestration, arrangement, cue editing, and music preparation for production. Organized and prepared audio assets and production sessions for implementation. Collaborated with composers and production teams within a professional AAA game audio pipeline.

Freelance Composer & Sound DesignerJan 2023 – Present · 3 yrs 11 mos

Education

Bachelor's Degree in Film Scoring and Game Scoring · Berklee College of Music2022 – 2026

Hire Renhe Yang today

Post a job and invite Renhe, or contact them directly. No hidden commission.

Post a job