I’m a Game Audio Designer, Composer, and Sound Designer based in Boston, with a dual major in Film Scoring and Game Scoring from Berklee College of Music. My work spans original music composition, interactive game audio implementation, and sound design for games, film, and interactive media. I’ve contributed to projects ranging from indie games to academic collaborations, and previously worked as a Composer Assistant at 8082 Audio Studio, contributing to the music production pipeline for Black Myth: Wukong. I specialize in adaptive music, orchestral composition, cinematic sound design, and interactive audio implementation using Wwise, FMOD, Unity, and Unreal Engine. Whether creating emotionally driven scores, designing impactful sound effects, or integrating audio into gameplay, I focus on delivering polished, immersive experiences that enhance storytelling and player engagement. I’m always excited to collaborate with developers, filmmakers, and creative teams to bring memorable interactive experiences to life.

Renhe Yang

I’m a Game Audio Designer, Composer, and Sound Designer based in Boston, with a dual major in Film Scoring and Game Scoring from Berklee College of Music. My work spans original music composition, interactive game audio implementation, and sound design for games, film, and interactive media. I’ve contributed to projects ranging from indie games to academic collaborations, and previously worked as a Composer Assistant at 8082 Audio Studio, contributing to the music production pipeline for Black Myth: Wukong. I specialize in adaptive music, orchestral composition, cinematic sound design, and interactive audio implementation using Wwise, FMOD, Unity, and Unreal Engine. Whether creating emotionally driven scores, designing impactful sound effects, or integrating audio into gameplay, I focus on delivering polished, immersive experiences that enhance storytelling and player engagement. I’m always excited to collaborate with developers, filmmakers, and creative teams to bring memorable interactive experiences to life.

Available to hire

I’m a Game Audio Designer, Composer, and Sound Designer based in Boston, with a dual major in Film Scoring and Game Scoring from Berklee College of Music.

My work spans original music composition, interactive game audio implementation, and sound design for games, film, and interactive media. I’ve contributed to projects ranging from indie games to academic collaborations, and previously worked as a Composer Assistant at 8082 Audio Studio, contributing to the music production pipeline for Black Myth: Wukong.

I specialize in adaptive music, orchestral composition, cinematic sound design, and interactive audio implementation using Wwise, FMOD, Unity, and Unreal Engine. Whether creating emotionally driven scores, designing impactful sound effects, or integrating audio into gameplay, I focus on delivering polished, immersive experiences that enhance storytelling and player engagement.

I’m always excited to collaborate with developers, filmmakers, and creative teams to bring memorable interactive experiences to life.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Chinese
Fluent
German
Intermediate

Work Experience

Creative Director, Composer & Co-Founder at Vavine Sound
September 1, 2025 - Present
Composes and produces original music for games, film, and multimedia projects. Leads creative direction, branding, and external communications. Collaborates with composers, sound designers, and clients across international projects. Manages studio content strategy and social media presence.
Screen Scoring Peer Tutor at Berklee College of Music
May 1, 2025 - Present
Provided one-on-one tutoring in film scoring, game scoring, orchestration, music theory, and DAW workflows for undergraduate students. Assisted students with Cubase, Logic Pro, Dorico, Unity, Wwise, and FMOD, supporting coursework, scoring projects, and interactive audio implementation. Troubleshot DAW, notation, middleware, and game audio implementation issues to resolve technical challenges efficiently. Guided students in developing creative and technical solutions through individualized mentoring and production best practices.
Composer Assistant at 8082 Audio Studio
May 1, 2024 - September 1, 2024
Assisted senior composers Zhai Jinyan in music production for Black Myth: Wukong. Supported orchestration, arrangement, cue editing, and music preparation for production. Organized and prepared audio assets and production sessions for implementation. Collaborated with composers and production teams within a professional AAA game audio pipeline.
Freelance Composer & Sound Designer
January 1, 2023 - Present
Composed original music and designed sound effects for independent game, film, and multimedia projects. Collaborated with multidisciplinary teams from USC Games, Duke University, and MET Film School to deliver production-ready audio assets. Produced orchestral, hybrid, and adaptive music tailored to gameplay, cinematic storytelling, and interactive media. Delivered complete audio workflows including composition, orchestration, sound design, editing, mixing, and implementation support.

Education

Bachelor's Degree in Film Scoring and Game Scoring at Berklee College of Music
September 1, 2022 - August 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment