Senior Concept Artist and visual problem solver with 5+ years of experience specializing in digital painting, visual development, project management, and art direction. Known for a versatile skillset and strong collaboration across art and tech workflows. Collaborated with diverse teams and clients across game development, branding, and creative industries—delivering unique visual solutions supported by clear communication and leadership.

Renita Alcordo

Senior Concept Artist and visual problem solver with 5+ years of experience specializing in digital painting, visual development, project management, and art direction. Known for a versatile skillset and strong collaboration across art and tech workflows. Collaborated with diverse teams and clients across game development, branding, and creative industries—delivering unique visual solutions supported by clear communication and leadership.

Available to hire

Senior Concept Artist and visual problem solver with 5+ years of experience specializing in digital painting, visual development, project management, and art direction. Known for a versatile skillset and strong collaboration across art and tech workflows.

Collaborated with diverse teams and clients across game development, branding, and creative industries—delivering unique visual solutions supported by clear communication and leadership.

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Experience Level

Expert
Expert

Language

English
Fluent
Tagalog
Intermediate

Work Experience

Designer at Brandkind
September 1, 2025 - May 1, 2026
Member of a creative marketing team supporting NGOs and foundations in developing branding and visual identity. Assisted with creation of client-facing decks, branding style guides, and design of client collateral across multiple industries (from food and beverage to international activist foundations).
Senior Concept Artist (Unity VR Team) at Pluto TV (A subsidiary of Paramount Streaming)
June 1, 2022 - May 1, 2024
Directed visual development and creation of VR environments, props, and multiple in-game assets for the Oculus Quest 2 experience. Supported product team tasks including marketing materials, decks, UI/UX design, documentation, and overall visual direction. Performed project management as a liaison between art, tech, and testing teams, helping streamline research-to-implementation to improve turnaround time for game-ready assets. Led brainstorming and demo pitching meetings with team members and inter-company executives.
Senior Concept Artist (TechLab Team) at Pluto TV (A subsidiary of Paramount Streaming)
June 1, 2022 - May 1, 2024
Aided visual development, logic planning, and documentation for multiple UI/UX-based projects. Supported varied teams and piloted inter-company POCs as Product Manager/Product Owner. Handled front-facing work including team-to-client relations, multi-team brainstorming sessions, and building/presenting client decks. Lead visual development for a project turned company patent, with support on logic planning and project documentation.
Lead Concept Artist and Illustrator at Infinite Odyssey Games
February 1, 2021 - September 1, 2022
Spearheaded creation of concept art pieces and finished illustrations for a table-top RPG adventure game. Illustrated the final cover for the starter guide/handbook.
Concept Artist at Studio X
September 1, 2020 - December 1, 2020
Created environment concept designs for Red Clover Studios’ next animated feature film directed by Nicolás Villarreal.
Director of Graphic Design and Concept Artist at Effortless Presence
July 1, 2020 - July 1, 2021
Led design of decks, marketing materials, logos, and overall branding tasks for the company and clients. Assisted management on front-facing tasks and client relations. Contributed to concept art, initial story development, and level design for a virtual escape room experience.
Freelance Concept Artist
January 1, 2016 - Present
Created illustrations, tattoos, cover art, logos, UI elements, and branding/promotional materials. Managed assets for multiple international clients.

Education

Bachelor of Fine Arts (School of Visual Development) at Academy of Art University, San Francisco
January 1, 2021 - January 1, 2021
Master of Fine Arts (School of Game Development) at Academy of Art University
January 1, 2024 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Non-Profit Organization, Professional Services