Hi, I’m Reza Rahimi, a Lead Game Developer with 13+ years of software engineering and 12+ years in game programming using Unity3D. I specialize in multiplayer live-service titles, Web3 integrations, and robust systems across PC and consoles. I’m passionate about building scalable gameplay, optimizing performance, and delivering engaging experiences across platforms. I enjoy mentoring teams, improving workflows, and delivering high-quality games. I thrive on solving complex problems, integrating new technologies, and shipping polished experiences that players love.

Reza Rahimi

Hi, I’m Reza Rahimi, a Lead Game Developer with 13+ years of software engineering and 12+ years in game programming using Unity3D. I specialize in multiplayer live-service titles, Web3 integrations, and robust systems across PC and consoles. I’m passionate about building scalable gameplay, optimizing performance, and delivering engaging experiences across platforms. I enjoy mentoring teams, improving workflows, and delivering high-quality games. I thrive on solving complex problems, integrating new technologies, and shipping polished experiences that players love.

Available to hire

Hi, I’m Reza Rahimi, a Lead Game Developer with 13+ years of software engineering and 12+ years in game programming using Unity3D. I specialize in multiplayer live-service titles, Web3 integrations, and robust systems across PC and consoles. I’m passionate about building scalable gameplay, optimizing performance, and delivering engaging experiences across platforms.

I enjoy mentoring teams, improving workflows, and delivering high-quality games. I thrive on solving complex problems, integrating new technologies, and shipping polished experiences that players love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Advanced
Persian
Fluent

Work Experience

Lead Developer at WITS
February 1, 2024 - Present
Implemented new endpoints in Node.js with LLM, enhancing AI-driven game features. Developed and integrated Web3 game mechanics into Unity, enabling Ethereum NFT. Engineered secure payment gateways for in-game transactions and NFT assets, integrating smart contracts. Optimized Unity-side Web3 interactions by reducing blockchain API calls and implementing asynchronous programming.
Lead/Senior Unity Developer at Magic Media
December 31, 2023 - July 23, 2025
Led Unity development for MIXMOB, a real-time multiplayer WebGL racing-card game (Solana blockchain). Optimized real-time multiplayer performance by 50% using Photon Quantum & Unity DOTS. Reduced scene load times by 40% using Unity Addressables and asset streaming, improving game launch. Debugged and optimized Stranded Deep (PC, PS4, Xbox One, Switch), fixing collision, AI, and memory issues.
Senior Unity Developer at Game Wise Warsaw
March 31, 2022 - July 23, 2025
Developed custom UI animations and game logic enhancements for Solitaire (1M+ users, 90K daily active). Improved asset loading speed by 35% using Unity Addressables and automated asset bundling, reducing load times. Integrated services like Amazon, OneSignal, and Galaxy Store, increasing user engagement by 25%.
Senior Unity Developer at Quantum Jump
February 28, 2021 - July 23, 2025
Enhanced rendering and physics performance of House Master by refactoring game logic with SOLID principles. Reduced render times by 60% by implementing custom shader profiling tools and optimizing scene lighting. Developed a real-time mini-map visualization, improving UI responsiveness by 50%.
Senior Unity Developer at Arvand Game Studio
October 31, 2020 - July 23, 2025
Developed Footy Foot, a multiplayer soccer card game with custom deterministic networking, improving reliability. Optimized UI & asset streaming, reducing memory usage by 45% and enhancing frame rates.
Freelance Game Developer
January 1, 2024 - July 23, 2025
Created VR, AR, Casual & Hypercasual games for various clients. Ported projects from Unreal Engine to Unity, increasing development speed by 30%. Developed Popsicle Stack (10M+ players), SurviveZ, and Shoot & Boom with AI-driven mechanics. Integrated Web3 blockchain solutions and smart contracts into Unity-based games.
Lead Developer at WITS
February 1, 2024 - Present
Implemented new endpoints in Node.js with LLM to enhance AI-driven game features. Developed and integrated Web3 game mechanics into Unity, enabling Ethereum NFT. Engineered secure payment gateways for in-game transactions and NFT assets, integrating smart contracts. Optimized Unity-side Web3 interactions by reducing blockchain API calls and implementing asynchronous programming.
Lead/Senior Unity Developer at Magic Media
December 31, 2023 - July 23, 2025
Led Unity development for MIXMOB, a real-time multiplayer WebGL racing-card game using Solana blockchain. Optimized multiplayer performance by 50% with Photon Quantum & Unity DOTS. Reduced scene load times by 40% using Unity Addressables and asset streaming. Debugged and optimized Stranded Deep across multiple platforms fixing collision, AI, and memory issues.
Senior Unity Developer at Game Wise Warsaw
March 31, 2022 - July 23, 2025
Developed custom UI animations and game logic enhancements for Solitaire with over 1 million users. Improved asset loading speed by 35% by using Unity Addressables and automated asset bundling. Integrated Amazon, OneSignal, and Galaxy Store services to increase user engagement by 25%.
Senior Unity Developer at Quantum Jump
February 28, 2021 - July 23, 2025
Enhanced rendering and physics performance of House Master by refactoring game logic with SOLID principles. Reduced render times by 60% via custom shader profiling tools and optimized lighting. Developed a real-time mini-map visualization improving UI responsiveness by 50%.
Senior Unity Developer at Arvand Game Studio
October 31, 2020 - July 23, 2025
Developed Footy Foot, a multiplayer soccer card game with custom deterministic networking improving reliability. Optimized UI and asset streaming reducing memory usage by 45% and enhancing frame rates.
Freelance Game Developer at Self-employed
January 31, 2024 - July 23, 2025
Created VR, AR, Casual & Hypercasual games for various clients. Ported projects from Unreal Engine to Unity increasing development speed by 30%. Developed popular titles such as Popsicle Stack with over 10 million players, SurviveZ, and Shoot & Boom featuring AI-driven mechanics. Integrated Web3 blockchain solutions and smart contracts into Unity games.
Lead Developer at WITS
February 1, 2024 - Present
Implemented new endpoints in Node.js with LLM to enhance AI-driven game features. Developed and integrated Web3 game mechanics into Unity, enabling Ethereum NFT functionality. Engineered secure payment gateways for in-game transactions and NFT assets through smart contract integrations. Optimized blockchain API calls on Unity-side using asynchronous programming to improve performance.
Lead/Senior Unity Developer at Magic Media
December 31, 2023 - July 23, 2025
Led Unity development for MIXMOB, a real-time multiplayer WebGL racing-card game on Solana blockchain. Optimized multiplayer performance by 50% using Photon Quantum and Unity DOTS. Reduced scene load times by 40% with Unity Addressables and asset streaming, enhancing game launch speed. Debugged and optimized Stranded Deep across multiple platforms by fixing collision, AI, and memory issues.
Senior Unity Developer at Game Wise Warsaw
March 1, 2022 - July 23, 2025
Developed custom UI animations and game logic enhancements for Solitaire with over 1 million users. Improved asset loading speeds by 35% using Unity Addressables and automated asset bundling. Integrated Amazon, OneSignal, and Galaxy Store services increasing user engagement by 25%.
Senior Unity Developer at Quantum Jump
February 1, 2021 - July 23, 2025
Enhanced rendering and physics performance in House Master by refactoring game logic with SOLID principles. Reduced render times by 60% through custom shader profiling and optimized scene lighting. Developed a real-time mini-map visualization, improving UI responsiveness by 50%.
Senior Unity Developer at Arvand Game Studio
October 31, 2020 - July 23, 2025
Developed Footy Foot, a multiplayer soccer card game with custom deterministic networking improving reliability. Optimized UI and asset streaming, reducing memory usage by 45% and enhancing frame rates.
Freelance Game Developer
January 31, 2024 - July 23, 2025
Created VR, AR, Casual & Hypercasual games for various clients. Ported projects from Unreal Engine to Unity, improving development speed by 30%. Developed popular titles including Popsicle Stack (10M+ players), SurviveZ, and Shoot & Boom with AI-driven mechanics. Integrated Web3 blockchain solutions and smart contracts into Unity games.
Lead Developer at WITS
February 1, 2024 - November 5, 2025
Implemented new endpoints in Node.js with LLM, enabling AI-driven game features; integrated Web3 game mechanics into Unity; engineered secure payment gateways for in-game transactions and NFT assets; integrated smart contracts; optimized Unity-side Web3 interactions by reducing blockchain API calls and implementing asynchronous programming.
Lead / Senior Unity Developer at Magic Media
December 1, 2023 - December 1, 2023
Led Unity development for MIXMOB, a real-time multiplayer WebGL racing-game on Solana blockchain; optimized real-time multiplayer performance by 50% using Photon Quantum & Unity DOTS; reduced scene load times by 40% with Addressables and asset streaming; debugged and optimized Stranded Deep across PC, PS4, Xbox One and Switch.
Senior Unity Developer at Game Wise Warsaw
March 1, 2022 - March 1, 2022
Developed custom UI animations and game logic enhancements for Solitaire (1M+ users, 90K daily active). Improved asset loading speed by 35% using Addressables and automated asset bundling; integrated services like Amazon, OneSignal, and Galaxy Store, increasing user engagement by 25%.
Senior Unity Developer at Quantum Jump
February 1, 2021 - February 1, 2021
Enhanced rendering and physics performance by refactoring game logic with SOLID principles; reduced render times by 60% by implementing custom shader profiling tools and optimizing scene lighting; developed a real-time mini-map visualization, improving UI responsiveness by 50%.
Senior Unity Developer at Arvand Game Studio
October 1, 2020 - October 1, 2020
Developed Footy Foot, a multiplayer soccer card game with custom deterministic networking; optimized UI & asset streaming, reducing memory usage by 45% and enhancing frame rates.
Freelance Game Developer at Freelance / Self-Employed
January 1, 2024 - January 1, 2024
Created VR, AR, casual & hyper-casual games for various clients; ported projects from Unreal Engine to Unity, increasing development speed by 30%; developed Popsicle Stack (10M+ players), SurviveZ, and Shoot & Boom with AI-driven mechanics; integrated Web3 blockchain solutions and smart contracts into Unity-based games.
Lead/Senior Unity Developer at Magic Media
March 1, 2022 - December 1, 2023
Led Unity development for MIXMOB, a real-time multiplayer WebGL racing-card game (Solana blockchain). Optimized real-time multiplayer performance by 50% using Photon Quantum & Unity DOTS. Reduced scene load times by 40% using Unity Addressables and asset streaming, improving game launch. Debugged and optimized Stranded Deep (PC, PS4, Xbox One, Switch), fixing collision, AI, and memory issues.
Senior Unity Developer at Game Wise Warsaw
March 1, 2021 - March 1, 2022
Developed custom UI animations and game logic enhancements for Solitaire (1M+ users, 90K daily active). Improved asset loading speed by 35% using Unity Addressables and automated asset bundling, reducing load times. Integrated services like Amazon, OneSignal, and Galaxy Store, increasing user engagement by 25%.
Senior Unity Developer at Quantum Jump
February 1, 2020 - February 1, 2021
Enhanced rendering and physics performance of House Master by refactoring game logic with SOLID principles. Reduced render times by 60% by implementing custom shader profiling tools and optimizing scene lighting. Developed a real-time mini-map visualization, improving UI responsiveness by 50%.
Senior Unity Developer at Arvand Game Studio
November 1, 2018 - October 1, 2020
Developed Footy Foot, a multiplayer soccer card game with custom deterministic networking. Optimized UI & asset streaming, reducing memory usage by 45% and enhancing frame rates.
Freelance Game Developer at Various Clients
January 1, 2011 - January 1, 2024
Created VR, AR, Casual & Hypercasual games for various clients. Ported projects from Unreal Engine to Unity, increasing development speed by 30%. Developed Popsicle Stack (10M+ players), SurviveZ, and Shoot & Boom with AI-driven mechanics. Integrated Web3 blockchain solutions and smart contracts into Unity-based games.
Lead / Senior Unity Developer at Magic Media
March 1, 2022 - December 31, 2023
Led Unity development for MIXMOB, a real-time multiplayer WebGL racing game (Solana blockchain). Optimized real-time multiplayer performance by 50% using Photon Quantum & Unity DOTS. Reduced scene load times by 40% using Unity Addressables and asset streaming. Debugged and optimized Stranded Deep across PC, PS4, Xbox One, and Switch, fixing collision, AI, and memory issues.
Senior Unity Developer at Game Wise Wars
March 1, 2021 - March 1, 2022
Developed custom UI animations and game logic enhancements for Solitaire (1M+ users, 90K daily active). Improved asset loading speed by 35% using Unity Addressables and automated asset bundling, reducing load times. Integrated services like Amazon, OneSignal, and Galaxy Store, increasing user engagement by 25%.
Freelance Game Developer at Freelance
January 1, 2011 - December 31, 2024
Created VR, AR, Casual & Hyper casual games for various clients. Ported projects from Unreal Engine to Unity, increasing development speed by 30%. Developed Popsicle Stack (10M+ players), SurviveZ, and Shoot & Boom with AI-driven mechanics. Integrated Web3 blockchain solutions and smart contracts into Unity-based games.

Education

Bachelor’s Degree at Raja Qazvin
January 1, 2009 - December 31, 2014
Master Degree at Azad University
January 1, 2018 - December 31, 2018
Bachelor’s Degree at Raja Qazvin
January 1, 2009 - December 31, 2014
Master Degree at Azad University
January 1, 2018 - December 31, 2018
Bachelor's Degree at Raja Qazvin
January 1, 2009 - December 31, 2014
Master Degree at Azad University
January 1, 2018 - December 31, 2018
Bachelor's Degree in Software Engineering at Raja Qazvin
January 1, 2009 - January 1, 2014
Master's Degree in Software Engineering at Azad University
January 1, 2018 - November 5, 2025
Bachelor’s Degree at Raja Qazvin
January 1, 2009 - January 1, 2014
Master's Degree at Azad University
January 1, 2014 - January 1, 2018
Bachelor's Degree in Software Engineering at Raja Qazvin
January 1, 2009 - January 1, 2014
Master's Degree in Software Engineering at Azad University
January 1, 2018 - April 22, 2026
Bachelor's Degree in Software Engineering at Raja Qazvin
January 1, 2009 - January 1, 2014
Master's Degree in Software Engineering at Azad University
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Financial Services, Computers & Electronics