I've developed multiple small games, both 2D and 3D. A game was published for the IEEE conferences and received honorable mentions from the United States Department of Defense and Veterans Affairs. My primary focus is on developing shaders, creating levels, and optimizing games for both mobile and PC. Experienced with complex algorithms and worked in multiple teams.

Ryu Funakoshiya

I've developed multiple small games, both 2D and 3D. A game was published for the IEEE conferences and received honorable mentions from the United States Department of Defense and Veterans Affairs. My primary focus is on developing shaders, creating levels, and optimizing games for both mobile and PC. Experienced with complex algorithms and worked in multiple teams.

Available to hire

I’ve developed multiple small games, both 2D and 3D. A game was published for the IEEE conferences and received honorable mentions from the United States Department of Defense and Veterans Affairs. My primary focus is on developing shaders, creating levels, and optimizing games for both mobile and PC. Experienced with complex algorithms and worked in multiple teams.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Graduate Research Assistant at XR Lab, University of Arizona
August 1, 2024 - Present
Collaborated with researchers from the Phoenix VA Health Care System under a DoD grant to enhance and maintain a cognitive rehabilitation VR application for veterans with traumatic brain injuries (TBI). Assisted XR research initiatives, including experiment development, testing, and academic paper contributions. Optimized Unity VR application for Meta Quest headsets to improve user experience and performance. Supported development and maintenance of immersive XR environments using Unity and C#. Maintained data collection and functionality for researchers to view on a website.
Graduate Teaching Assistant at VR Lab, University of Arizona
January 1, 2024 - May 1, 2024
Supervised VR lab sessions and assisted students using Meta Quest headsets for game development and class projects. Held lab office hours to provide technical support for Unity, Oculus integration, and VR application development. Assisted faculty with VR course work and troubleshooting hardware/software issues. Guided students in debugging Unity and XR interaction problems.
XR Developer at XR Lab, University of Arizona
June 1, 2022 - August 1, 2024
Developed immersive Unity VR environments under the VA grant for U.S. veterans participating in cognitive rehabilitation programs. Implemented C# systems and interaction mechanics for XR applications. Improved user comfort and accessibility by reducing motion sickness through VR locomotion and UX optimizations. Designed intuitive VR user interfaces using user-centered design principles. Collaborated with multidisciplinary research teams on healthcare-focused XR projects.

Education

Bachelor of Science in Computer Science (Minor in Games & Behavior) at University of Arizona
January 11, 2030 - December 1, 2023
Master of Science in Information Science at University of Arizona
January 11, 2024 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Software & Internet, Gaming, Media & Entertainment