I’m a versatile game developer and IT professional with a passion for building interactive experiences. Over the years I’ve worked with Godot and Unity to create games, designed 2D textures and UI assets, and built internal tools and digital signage solutions. I enjoy turning ideas into polished products and collaborating across disciplines to deliver engaging, data-driven experiences.
I thrive in fast-paced environments, love exploring AR and AI-assisted media, and enjoy crafting robust interfaces and scalable back-end systems. When I’m not coding, I enjoy refining visuals with Blender and Adobe tools, and exploring how analytics can improve user engagement and performance.
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