I’m a concept and 3D artist specializing in worldbuilding and real-time pipelines, blending 2D and 3D workflows to deliver production-ready visuals for games, film and virtual production. My work spans character, environment and prop design, with a strong animation background that includes motion capture, VFX and production design. I’ve had the privilege of a 1-on-1 mentorship with Ubisoft Mumbai and was a Top 5 finalist in Ubisoft NEXT 2025 Concept Art in Toronto, which further sharpened my ability to align art direction with production realities.

Ria Sachin Misal

I’m a concept and 3D artist specializing in worldbuilding and real-time pipelines, blending 2D and 3D workflows to deliver production-ready visuals for games, film and virtual production. My work spans character, environment and prop design, with a strong animation background that includes motion capture, VFX and production design. I’ve had the privilege of a 1-on-1 mentorship with Ubisoft Mumbai and was a Top 5 finalist in Ubisoft NEXT 2025 Concept Art in Toronto, which further sharpened my ability to align art direction with production realities.

Available to hire

I’m a concept and 3D artist specializing in worldbuilding and real-time pipelines, blending 2D and 3D workflows to deliver production-ready visuals for games, film and virtual production. My work spans character, environment and prop design, with a strong animation background that includes motion capture, VFX and production design. I’ve had the privilege of a 1-on-1 mentorship with Ubisoft Mumbai and was a Top 5 finalist in Ubisoft NEXT 2025 Concept Art in Toronto, which further sharpened my ability to align art direction with production realities.

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Language

English
Fluent

Work Experience

Concept Art Mentorship at Ubisoft Mumbai
April 1, 2024 - June 30, 2024
Developed Whispers of Scarabis pitch bible as part of an undergraduate project. Focused on integrating industry-standard 3D tools (ZBrush, Blender) into a 2D pipeline for character, prop, and environment design. Received professional feedback and participated in portfolio critiques to align work with industry standards.
Apprenticeship at Ritu’s Composition
January 1, 2021 - December 31, 2021
Assisted in studio-based design projects, applying design principles and contributing to visual concepts and layouts. Collaborated with colleagues to brainstorm ideas and refine design solutions. Gained hands-on experience in a creative studio environment, strengthening skills in design fundamentals and teamwork.
Post-Production Supervisor at Humber Polytechnic
January 1, 2026 - April 1, 2026
Managed the post-production pipeline for ICVFX commercials for Humber Men’s Soccer Team, coordinating with editing, clean-up, sound, colour grading and Producers to ensure timely delivery of high-quality content. Oversaw the post-production timeline and resources, including Motion Capture clean-up and cross-department coordination.
MOCAP Producer at Humber Polytechnic
January 1, 2026 - April 1, 2026
Oversaw all facets of Motion Capture for ICVFX commercials; used OptiTrack Motive Body 3.3.4.1 with a 49-marker setup, applying skeletal capture to a MetaHuman in Unreal Engine 5.6 via Live Link. Set up a Virtual Camera with a shoulder gimbal, tracked a soccer ball with reflective tape, and recorded in Unreal Engine Take Recorder to realize the director’s vision.
Art Director at Humber Polytechnic
January 1, 2026 - April 1, 2026
On-set Art Director for ICVFX commercials; directed set design, prop placement, and visual consistency. Collaborated with Production Designer and VAD artists to ensure a unified look between virtual and physical elements, addressing on-set prop weathering and ground plane interactions.
Virtual Art Department Lead at Humber Polytechnic
September 1, 2025 - December 1, 2025
Led the Virtual Art Department for the ICVFX music video 'Bury Me'; kitbashed and optimized the 'Dream Cabin' in Unreal Engine 5.6 for real-time visualization on set. Designed virtual set layouts, broke down scripts, and ensured lighting translated from virtual to on-set with optimized PCGs, texturing and nDisplay/Lod workflows.
VFX Supervisor at Humber Polytechnic
September 1, 2025 - December 1, 2025
Led a 3-person VFX team for the ICVFX music video 'Bury Me'; collaborated with Post-Production Supervisor on problem-solving, executed storyboard shots in Unreal Engine 5.6 using Niagara, maintained color space with OpenColorIO, built a Blender 4.3 model with Substance Painter textures, and optimized scenes for game-ready performance and Movie Render Queue rendering.
Production Designer at Humber Polytechnic
September 1, 2025 - December 1, 2025
Production Designer for the 'Blue Lagoon' set in the 'Bury Me' ICVFX Music Video; constructed a 16'x16' snow hill prop with a Snow Dresser, coordinated makeup and costumes, and ensured actor comfort and set safety.
Concept Artist at Dijang Studio
January 1, 2025 - April 1, 2025
Card Lead artist for the historical fantasy card game Legends of Shan Hai; contributed to Level Up Showcase 2025 as a student concept artist, ideated visually balanced cards, icons, text, and environmental concepts using a 2D Photoshop pipeline; produced thumbnails, layouts, inked renders and colored environment renders inspired by Shanhaijing and Chinese Five Elements.
Inking Artist at Hunnar Comics
August 1, 2022 - November 1, 2022
Inking artist for the comic Epoch; collaborated with penciling artist, colorist, clean-up artist and letterer to maintain consistent style, inking quality and deadlines; contributed to a sold-out Comic-Con Bengaluru 2022.
Art and Design Apprentice at Ritu’s Composition
March 1, 2021 - April 1, 2021
Assisted with studio-based design projects, applying design fundamentals, color theory and collaborative workflows; gained hands-on experience in traditional media and layout concepts.

Education

Postgraduate Certificate at George Brown College, Toronto, Canada
January 1, 2022 - December 31, 2022
Bachelors in Science at Whistling Woods International (TISS), Mumbai, India
January 1, 2017 - December 31, 2021
Ontario Graduate Certificate in Virtual Production at Humber Polytechnic
January 11, 2030 - May 20, 2026
Ontario College Graduate Certificate in Concept Art for Entertainment at George Brown Polytechnic
January 11, 2030 - May 20, 2026
Bachelor of Science in Animation at Whistling Woods International
January 11, 2030 - May 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services