Available to hire
I’m Riley Smith, a software engineer based in Seattle, WA. I specialize in architecting and delivering end-to-end software solutions using agile methodologies and clean architecture. I enjoy turning complex requirements into scalable, maintainable solutions.
Work Experience
Software Engineer at Proprio Vision
November 1, 2023 - January 1, 2026Architected and developed a custom MVVM solution using data binding patterns; migrated legacy UI into a clean, reusable architecture; designed UI/UX for two large-scale projects; built an interactive MedTech device; created Roslyn analyzers and source generators to improve speed, quality, and consistency; built tools to accelerate iteration and data gathering; increased unit test coverage by 47% to meet an 80% standard; leveraged AI agents to prototype and validate concepts.
Senior Software Engineer at Smashing Ideas
March 1, 2020 - January 1, 2023Developed and maintained a complex C++ simulation; delivered four projects with seven releases over three years; built front-end interactions and visuals in Unity3D to improve usability; iterated on ambiguous features and adapted to changing requirements; incorporated stakeholder feedback to continuously enhance the software.
Video Game Developer at Neocade
March 1, 2017 - September 1, 2017Developed the point-and-click adventure game 'Hiveswap: Act 1' using Unity3D; designed AI behavior trees for combat encounters; managed daily builds and QA; maintained and iterated on a large preexisting codebase to ensure stability and quality.
Education
Associate's Degree at Academy of Interactive Entertainment
January 11, 2030 - January 29, 2026Qualifications
Industry Experience
Gaming, Healthcare, Software & Internet, Media & Entertainment
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