Richard Iorio

Available to hire

I’m Richard Iorio, a content engineer and writer with 25+ years of published work and advanced graduate training in history, linguistics, and library/information science.

About

I’m Richard Iorio, a content engineer and writer with 25+ years of published work and advanced graduate training in history, linguistics, and library/information science. I specialize in AI/LLM content engineering, especially video and image annotation, structured prompt writing, and evaluating prompt/output fidelity so generative models can learn from data that’s accurate, consistent, and easy to use.

Most recently, I’ve been contracted as an LLM AI Content Engineer working on WorldSim for a Fortune 10 tech client, where I produce timestamped, structured first-person POV annotations, describe complex multi-subject scenes, and write image-to-prompt descriptions that recreate the original visuals. Outside of AI, I’ve built and led an award-winning tabletop RPG publishing company—writing and designing games and books that have been in continuous print since 2007—bringing the same attention to narrative clarity, scene composition, and language precision to every dataset and story I create.

  • 19 years' experience
  • Joined September 2026

Industry experience

  • Software & Internet
  • Gaming
  • Media & Entertainment
  • Education
  • Professional Services

Work experience

LLM AI Content Engineer · GlobalLogic (via Digitive LLC)Jul 2024 – Present · 2 yrs 5 mos

Produced timestamped, structured annotations for first-person POV video footage, logging subject actions, environmental details, and real-time changes at precise intervals for AI video/spatial understanding models. Annotated complex multi-subject scenarios (up to four simultaneous first-person perspectives) by tracking independent actions and interactions across shared environments. Wrote detailed image-to-prompt descriptions capturing lighting, composition, spatial relationships, color, and mood. Evaluated generated outputs against source prompts, assessed fidelity, and refined prompts to close gaps between intended and produced results. Maintained consistent high-quality output across large annotation batches while adapting to evolving style guides over a year-long engagement.

Marketing Research Manager · Vance PublishingSep 2007 – May 2015 · 7 yrs 9 mos

Led a team of market researchers overseeing multiple concurrent projects across trade publishing verticals. Scaled the team from 1 to 9 researchers through hiring, training, and performance leadership. Conducted quantitative and qualitative market analysis, producing white papers and presentations for sectors including furniture, interior design, beauty, woodworking, livestock, and agriculture. Built and managed online reader panels and incorporated survey data into actionable insights. Designed and implemented standardized data collection tools to reduce turnaround time for reports and client presentations.

President & Owner · Rogue Games, Inc.Jan 2007 – Present · 19 yrs 11 mos

Founded and grew an independent tabletop RPG publisher producing award-winning titles in continuous print since 2007. Designed and launched ten original game lines and contributed as writer/designer to 25+ titles and 20+ books and e-books. Created Colonial Gothic, an evergreen historical-horror RPG line with international licensing and multiple editions. Secured international licensing agreements and navigated regional publishing regulations across multiple markets. Earned industry awards including 2 ENnies, the 2019 Graal d'Or Création Francophone, and the 2016 d-Infinity Independent Game Award for writing.

Education

MS, Library and Information Science · University of Wisconsin0000
BA, English (Old & Middle English) · University of Wisconsin0000
BA, History · University of Wisconsin1994 – 1997

Certifications and awards

Google Data Analytics Professional Certificate0000 – 2026

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