Multidisciplinary creative professional working across 3D art, Japanese language training, and UI/UX design. I bring a unique combination of visual storytelling, technical execution, and cross-cultural communication to every project. As a 3D Game Artist, I specialize in environment design, high-quality modeling, and real-time optimized assets. I handle the full pipeline—from concept and blockout to final textured models—focusing on clean topology, efficient UVs, and immersive world-building. Alongside this, I offer Japanese language training, backed by advanced-level study experience in Kyoto. I help learners build practical communication skills with a focus on natural conversation, cultural context, and real-world usage. In UI/UX design, I create intuitive and user-centered digital experiences, blending aesthetics with usability. I focus on clean interfaces, smooth user flows, and designs that feel both modern and functional. Whether you need game-ready assets, guidance in Japanese, or engaging digital interfaces, I aim to deliver work that is thoughtful, polished, and effective. Open to freelance projects, collaborations, and long-term opportunities.

Rishi Harshvardhan

Multidisciplinary creative professional working across 3D art, Japanese language training, and UI/UX design. I bring a unique combination of visual storytelling, technical execution, and cross-cultural communication to every project. As a 3D Game Artist, I specialize in environment design, high-quality modeling, and real-time optimized assets. I handle the full pipeline—from concept and blockout to final textured models—focusing on clean topology, efficient UVs, and immersive world-building. Alongside this, I offer Japanese language training, backed by advanced-level study experience in Kyoto. I help learners build practical communication skills with a focus on natural conversation, cultural context, and real-world usage. In UI/UX design, I create intuitive and user-centered digital experiences, blending aesthetics with usability. I focus on clean interfaces, smooth user flows, and designs that feel both modern and functional. Whether you need game-ready assets, guidance in Japanese, or engaging digital interfaces, I aim to deliver work that is thoughtful, polished, and effective. Open to freelance projects, collaborations, and long-term opportunities.

Available to hire

Multidisciplinary creative professional working across 3D art, Japanese language training, and UI/UX design. I bring a unique combination of visual storytelling, technical execution, and cross-cultural communication to every project.

As a 3D Game Artist, I specialize in environment design, high-quality modeling, and real-time optimized assets. I handle the full pipeline—from concept and blockout to final textured models—focusing on clean topology, efficient UVs, and immersive world-building.

Alongside this, I offer Japanese language training, backed by advanced-level study experience in Kyoto. I help learners build practical communication skills with a focus on natural conversation, cultural context, and real-world usage.

In UI/UX design, I create intuitive and user-centered digital experiences, blending aesthetics with usability. I focus on clean interfaces, smooth user flows, and designs that feel both modern and functional.

Whether you need game-ready assets, guidance in Japanese, or engaging digital interfaces, I aim to deliver work that is thoughtful, polished, and effective.

Open to freelance projects, collaborations, and long-term opportunities.

See more

Experience Level

Expert
Intermediate

Language

Japanese
Advanced
English
Fluent
Tamil
Beginner

Work Experience

Japanese Learning Strategist at ZING Languages
January 1, 2026 - Present
Design and deliver personalized Japanese learning programs for students with varying skill levels. Conduct one-on-one and group sessions focused on conversation, grammar, and business communication to improve fluency and confidence.
Freelance 3D Modeling Artist & UX/UI Designer at Self Employed
May 1, 2024 - Present
Designed and developed the website experience, creating a clean, modern, and responsive interface tailored to brand identity and user needs. Collaborated with stakeholders to refine design decisions, ensuring a visually engaging and user-friendly digital presence.
3D Modeling Artist at Saffronic
January 1, 2023 - May 1, 2024
Built visual assets, props, textures, and sets for a film project using Blender and Maya. Developed foliage scattering systems with geometry nodes and MASH, working closely with lead designers to deliver creative solutions.
3D Modeling Artist at Setkey Institute of Animation
May 1, 2022 - December 23, 2022
Designed a multi-platform mobile game using Blender and Unity, focusing on environment and prop modeling. Optimized UV unwrapping for real-time rendering and integrated special effects like weather and particles into textures.

Education

CG Game Design (Modeling) at Osaka Designer’s College
January 1, 2020 - January 1, 2022
Academic Japanese at ISI Language School, Kyoto
January 1, 2013 - January 1, 2016
BA (Hons) Animation at Birmingham City University
April 1, 2013 - June 5, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Gaming