Hello! I’m Robert Dacunha, a freelance 3D artist focusing on architectural visualization, modeling, lighting, and texturing. I started my journey in the 3D world in 2000, learning AutoCAD and gradually embracing Blender for most workflows, along with 3ds Max, ZBrush and Substance Painter. I enjoy creating immersive visuals for metaverse/VR projects and props/assets.
I thrive on learning new tools and techniques, collaborating with clients to bring ideas to life, and delivering high-quality visuals that clearly communicate concepts. I am passionate about architecture visualization and pushing the boundaries of real-time rendering.
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Amazing project using Unreal Engine and Blender
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