Hello! I’m Robert Dacunha, a freelance 3D artist focusing on architectural visualization, modeling, lighting, and texturing. I started my journey in the 3D world in 2000, learning AutoCAD and gradually embracing Blender for most workflows, along with 3ds Max, ZBrush and Substance Painter. I enjoy creating immersive visuals for metaverse/VR projects and props/assets. I thrive on learning new tools and techniques, collaborating with clients to bring ideas to life, and delivering high-quality visuals that clearly communicate concepts. I am passionate about architecture visualization and pushing the boundaries of real-time rendering.

Robert Dacunha

Hello! I’m Robert Dacunha, a freelance 3D artist focusing on architectural visualization, modeling, lighting, and texturing. I started my journey in the 3D world in 2000, learning AutoCAD and gradually embracing Blender for most workflows, along with 3ds Max, ZBrush and Substance Painter. I enjoy creating immersive visuals for metaverse/VR projects and props/assets. I thrive on learning new tools and techniques, collaborating with clients to bring ideas to life, and delivering high-quality visuals that clearly communicate concepts. I am passionate about architecture visualization and pushing the boundaries of real-time rendering.

Available to hire

Hello! I’m Robert Dacunha, a freelance 3D artist focusing on architectural visualization, modeling, lighting, and texturing. I started my journey in the 3D world in 2000, learning AutoCAD and gradually embracing Blender for most workflows, along with 3ds Max, ZBrush and Substance Painter. I enjoy creating immersive visuals for metaverse/VR projects and props/assets.

I thrive on learning new tools and techniques, collaborating with clients to bring ideas to life, and delivering high-quality visuals that clearly communicate concepts. I am passionate about architecture visualization and pushing the boundaries of real-time rendering.

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Work Experience

Freelance 3D Artist / Architectural Visualizer at Self-employed
January 1, 2000 - Present
Freelance 3D artist focusing on polygonal modeling, lighting and texturing for architectural visualizations, props/assets, and metaverse/VR projects. Proficient with Blender, 3ds Max, ZBrush, Substance Painter and Unreal Engine. Responsible for modeling, texturing, lighting, and delivering immersive visuals for clients.

Education

Voyage course at Melies College
January 11, 2030 - January 1, 2012
ZBrush course at N-Pix ZBrush Course
January 11, 2030 - January 1, 2014
Props/Assets course at ZGame Props/Assets course
January 11, 2030 - February 16, 2026

Qualifications

Voyage course
January 11, 2030 - January 1, 2012
ZBrush course
January 11, 2030 - January 1, 2014
Props/Assets course
January 11, 2030 - February 16, 2026

Industry Experience

Media & Entertainment, Real Estate & Construction, Professional Services