Hi, I'm Robson Coelho dos Santos, a passionate Unity Game Developer with 9 years of experience. I specialize in C# programming and have a deep understanding of game development from the conceptual level all the way down to low-level engine workings. I enjoy creating modular and clean code and love collaborating with teams to develop engaging gameplay systems and custom tools. Aside from development, I have experience teaching Unity to kids, teens, and university students, which has enhanced my communication skills and allowed me to mentor aspiring developers. Whether working remotely or in a hybrid environment, I thrive on solving complex problems and delivering quality software.

Robson Coelho dos Santos

Hi, I'm Robson Coelho dos Santos, a passionate Unity Game Developer with 9 years of experience. I specialize in C# programming and have a deep understanding of game development from the conceptual level all the way down to low-level engine workings. I enjoy creating modular and clean code and love collaborating with teams to develop engaging gameplay systems and custom tools. Aside from development, I have experience teaching Unity to kids, teens, and university students, which has enhanced my communication skills and allowed me to mentor aspiring developers. Whether working remotely or in a hybrid environment, I thrive on solving complex problems and delivering quality software.

Available to hire

Hi, I’m Robson Coelho dos Santos, a passionate Unity Game Developer with 9 years of experience. I specialize in C# programming and have a deep understanding of game development from the conceptual level all the way down to low-level engine workings. I enjoy creating modular and clean code and love collaborating with teams to develop engaging gameplay systems and custom tools.

Aside from development, I have experience teaching Unity to kids, teens, and university students, which has enhanced my communication skills and allowed me to mentor aspiring developers. Whether working remotely or in a hybrid environment, I thrive on solving complex problems and delivering quality software.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Senior Unity Developer at Figurama Collectors
August 31, 2023 - July 23, 2025
Led development of a puzzle-metroidvania game, working as a core system developer, implementing a clean architecture, creating solutions for gameplay systems and mechanics, as well as custom tools and extensions for Unity Engine. Worked on integration of FMOD for dynamic soundtrack and reactive sound effects. Implemented an AI Framework of custom state machines to help run a large amount of actor instances at once while reducing performance impact. Created tools to help level designers implement and modify logic in editor with a great degree of freedom.
Senior Unity Developer at Figurama Collectors
November 1, 2024 - Present
Led development of a puzzle-metroidvania game, working as a core system developer, implementing a clean architecture, creating solutions for gameplay systems and mechanics, as well as custom tools and extensions for Unity Engine. Worked on integration of FMOD for dynamic soundtrack and reactive sound effects. Implemented an AI Framework of custom state machines to help run a large amount of actor instances at once while reducing performance impact. Created tools to help level designers implement and modify logic in editor with a great degree of freedom.
Software Engineer I at Webcore
November 30, 2024 - July 23, 2025
Worked on client-based projects for mobiles games with a great team collaboration, implementing gameplay mechanics and UI/Frontend solutions. Spearheaded development of fast food gamification project for internal employee training processes. Worked on adjustment to AI players of live mobile game Smart Truco.
Unity Developer at Yaw Studios
January 31, 2024 - July 23, 2025
Worked on gameplay mechanics of Survivor Cells. Made the porting of the game post-launch to the Epic Games Store.
Unity Engine Instructor at SuperGeeks Game Programming School
February 29, 2020 - July 23, 2025
Lectured in class for Kids and Teens, teaching basic programming logic with ludic tools and game maker tools for kids, moving on the Unity and Unreal Engine for teenagers. Held workshop for university students to introduce game programming as a career option. Actively worked on creating and improving material to keep relevant and updated content. Worked on the emergency response to covid-19 pandemic in adapting the course for an full online model. Mentored a former student leading to him getting a job as a teacher in the same school.

Education

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Qualifications

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Industry Experience

Gaming, Education, Software & Internet

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

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