Soon-to-be graduate of York University’s Music program, I’m a multi-disciplinary artist with experience in woodwind performance, instrumental and digital music composition, and everything in between. From performances with ensembles across Ontario to short film and video game soundtracks, I’m eager to do it all!
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You wake up in an abandoned subway tunnel with no recollection of how you got there. You can hear subways running in the distance, and a fire crackling around the corner. As you approach, you see a few more survivors. In conversation, you realize that AI has taken over the subway, and you and your newfound friends must band together to defeat the evil AI.
This project was created in FMOD, an adaptable game music DAW that allows for game engines to directly influence the music through in-game parameters. The audio below showcases the most “extreme” cases (0%, 50%, and 100% on the “winning” parameter).
When you just start, this is what you hear.
When you’re winning, this is what you hear.
When you’re losing, this is what you hear.
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