Work Experience Entegee/GSE - Interactive Simulation Programmer April 2022 - Present ‘L’ Security Clearance, Active | April 2022 - Present ● Developing and debugging virtual reality applications in Unity for the Navy. Designing and implementing interactions to translate into VR. ● Creating release and test builds for the team and stakeholders to operate. Presenting team efforts performed during the sprint to stakeholders. ● Designing and implementing automated tests and foundational classes for various test types to be utilized in downstream projects. ● QA Coordinator - Organizing testing efforts and end of sprint builds. ● Testing other developer’s pull requests, both in the VR environment and in the Unity editor. American Greetings - Associate Software Engineer November 2018 - March 2022 ● Developed games and animated ecards using PixiJS and Greensock. ● Planned design meetings for ecards. Worked directly with artists and product owners to create the timeline and technical requirements for the ecard. ● Created and designed match-3 game levels for Jacquie Lawson Christmas Advent Calendars. ● Developed and tested digital products in Unity to meet product-owner specifi cations. ● Implemented tutorials, ui and auto-complete functionalities for Solitaire and Tri-Peaks card games within the Jacquie Lawson Cottage app. ● Wrote tutorials for both technical and non-technical team members. ● Tested and optimized ecards to be usable on older devices used by target demographic. Adult Swim Games - Games Production Intern Summer 2017 ● Performed tests and wrote Jira tickets for games, including Pocket Mortys, Robot Unicorn Attack 3, and Kingsway. ● Assisted with creating QA testing plans for games. Credited as QA for Battle Chef Brigade. ● Tested games on mobile and tablet devices. ● Provided app support on the storefront and responded to emails from customers. Education Rochester Institute of Technology B.S., 2018 Game Design and Development Minor Creative Writing Summa Cum Laude Outstanding Undergraduate Scholar Award 2018 Skills/Tools Applications: Unity, SteamVR, Adobe Photoshop, Gimp, Git, Vuforia, PixiJS, Greensock, SourceTree, Visual Studio/Code, Adobe Brackets, Adobe Animate, Movavi Video Editor Languages: C#, Typescript, HTML, CSS, Javascript, jQuery Technologies: HTC Vive, Oculus, Android, IOS Organization Tools: Confl uence, Jira, Trello, Azure DevOps

Work Experience Entegee/GSE - Interactive Simulation Programmer April 2022 - Present ‘L’ Security Clearance, Active | April 2022 - Present ● Developing and debugging virtual reality applications in Unity for the Navy. Designing and implementing interactions to translate into VR. ● Creating release and test builds for the team and stakeholders to operate. Presenting team efforts performed during the sprint to stakeholders. ● Designing and implementing automated tests and foundational classes for various test types to be utilized in downstream projects. ● QA Coordinator - Organizing testing efforts and end of sprint builds. ● Testing other developer’s pull requests, both in the VR environment and in the Unity editor. American Greetings - Associate Software Engineer November 2018 - March 2022 ● Developed games and animated ecards using PixiJS and Greensock. ● Planned design meetings for ecards. Worked directly with artists and product owners to create the timeline and technical requirements for the ecard. ● Created and designed match-3 game levels for Jacquie Lawson Christmas Advent Calendars. ● Developed and tested digital products in Unity to meet product-owner specifi cations. ● Implemented tutorials, ui and auto-complete functionalities for Solitaire and Tri-Peaks card games within the Jacquie Lawson Cottage app. ● Wrote tutorials for both technical and non-technical team members. ● Tested and optimized ecards to be usable on older devices used by target demographic. Adult Swim Games - Games Production Intern Summer 2017 ● Performed tests and wrote Jira tickets for games, including Pocket Mortys, Robot Unicorn Attack 3, and Kingsway. ● Assisted with creating QA testing plans for games. Credited as QA for Battle Chef Brigade. ● Tested games on mobile and tablet devices. ● Provided app support on the storefront and responded to emails from customers. Education Rochester Institute of Technology B.S., 2018 Game Design and Development Minor Creative Writing Summa Cum Laude Outstanding Undergraduate Scholar Award 2018 Skills/Tools Applications: Unity, SteamVR, Adobe Photoshop, Gimp, Git, Vuforia, PixiJS, Greensock, SourceTree, Visual Studio/Code, Adobe Brackets, Adobe Animate, Movavi Video Editor Languages: C#, Typescript, HTML, CSS, Javascript, jQuery Technologies: HTC Vive, Oculus, Android, IOS Organization Tools: Confl uence, Jira, Trello, Azure DevOps

Available to hire

Work Experience
Entegee/GSE - Interactive Simulation Programmer
April 2022 - Present
‘L’ Security Clearance, Active | April 2022 - Present
● Developing and debugging virtual reality applications in Unity for the Navy. Designing and implementing interactions to translate into VR.
● Creating release and test builds for the team and stakeholders to operate. Presenting team efforts performed during the sprint to stakeholders.
● Designing and implementing automated tests and foundational classes for various test types to be utilized in downstream projects.
● QA Coordinator - Organizing testing efforts and end of sprint builds.
● Testing other developer’s pull requests, both in the VR environment and in the Unity editor.

American Greetings - Associate Software Engineer
November 2018 - March 2022
● Developed games and animated ecards using PixiJS and Greensock.
● Planned design meetings for ecards. Worked directly with artists and product owners to create the timeline and technical requirements for the ecard.
● Created and designed match-3 game levels for Jacquie Lawson Christmas Advent Calendars.
● Developed and tested digital products in Unity to meet product-owner specifi cations.
● Implemented tutorials, ui and auto-complete functionalities for Solitaire and Tri-Peaks card games within the Jacquie Lawson Cottage app.
● Wrote tutorials for both technical and non-technical team members.
● Tested and optimized ecards to be usable on older devices used by target demographic.

Adult Swim Games - Games Production Intern
Summer 2017
● Performed tests and wrote Jira tickets for games, including Pocket Mortys, Robot Unicorn Attack 3, and Kingsway.
● Assisted with creating QA testing plans for games. Credited as QA for Battle Chef Brigade.
● Tested games on mobile and tablet devices.
● Provided app support on the storefront and responded to emails from customers.

Education
Rochester Institute of Technology
B.S., 2018 Game Design and Development
Minor Creative Writing
Summa Cum Laude
Outstanding Undergraduate Scholar Award 2018

Skills/Tools
Applications: Unity, SteamVR, Adobe Photoshop, Gimp, Git, Vuforia, PixiJS, Greensock, SourceTree, Visual Studio/Code, Adobe Brackets, Adobe Animate, Movavi Video Editor
Languages: C#, Typescript, HTML, CSS, Javascript, jQuery
Technologies: HTC Vive, Oculus, Android, IOS
Organization Tools: Confl uence, Jira, Trello, Azure DevOps

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Interactive Simulation Programmer Apprentice at Entegee / GSE - Interactive Simulation Programmer
April 1, 2022 - Present
Developing and debugging VR/Unity-based applications for Navy VR; designing and implementing interactions to translate to VR; creating release and test builds for team and stakeholders; presenting sprint progress to stakeholders; designing and implementing automated tests and foundational classes for various test types for downstream projects; QA Coordinator organizing testing efforts and end-of-sprint builds; testing other developers' pull requests in VR environment and Unity Editor.
Associate Software Engineer at American Greetings
March 1, 2022 - September 8, 2025
Developed games and animated eCards using PixiJS and Greensock; planned design meetings; collaborated with artists and product owners to create timelines and technical requirements; created and designed match-3 game levels for Jacquie Lawson Christmas Advent Calendars; developed and tested digital products in Unity; implemented tutorials, UI and auto-complete functionalities for Solitaire and Tri-Peaks within Jacquie Lawson Cottage app; wrote tutorials for technical and non-technical team members; tested and optimized eCards for older devices.
Interactive Simulation Programmer
April 1, 2022 - Present
Developing and debugging VR/Unity-based applications for Navy projects; designing interactions to translate into VR; creating release and test builds for team and stakeholders; designing and implementing automated tests and foundational classes for various test types; QA coordination and end-of-sprint builds; testing pull requests in VR environments and Unity editor.
Associate Software Engineer at American Greetings
March 1, 2022 - September 8, 2025
Developed games and animated eCards using PixiJS and GreenSock; planned design meetings for eCards; defined timelines and technical requirements for eCard features; created and designed match-3 game levels for Jacque Lawson Christmas Advent Calendar; developed and tested digital products in Unity to meet product-owner specs; implemented tutorials, UI and auto-complete functionalities for Solitaire and Tri-Peaks within the Jacque Lawson Cottage app; wrote tutorials for both technical and non-technical team members; tested and optimized eCards for older devices used by the target demographic.
Games Production Intern at Adult Swim Games
August 1, 2017 - September 8, 2025
Performed tests and wrote Jira tickets for games including Pocket Mortys, Robot Unicorn Attack 3, and Kingsway; assisted with QA for Battle Chef Brigade; tested games on mobile and tablet devices; provided app support on the storefront and responded to customer emails.

Education

Bachelor of Science in Game Design and Development at Rochester Institute of Technology
January 11, 2030 - January 1, 2018
B.S. in Game Design & Development (Minor: Creative Writing) at Rochester Institute of Technology
January 1, 2014 - January 1, 2018

Qualifications

Summa Cum Laude
January 11, 2030 - September 8, 2025
Outstanding Undergraduate Scholar Award
January 1, 2018 - September 8, 2025
Summa Cum Laude
January 1, 2018 - September 8, 2025
Outstanding Undergraduate Scholar Award 2018
January 1, 2018 - September 8, 2025

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services, Government, Education