Hi, I’m Rodrigo Lopez Madrazo, a multidisciplinary creator and current BA candidate in Computer Science (Major) and Visual Arts (Minor) at UBC, graduating April 2026. I blend technical and artistic workflows to build interactive educational tools, with hands-on experience in Unity development, animal animation, and 3D modeling, plus a strong background in teaching and learning applications. I've designed learning experiences from animating animal skeletons to teaching autistic students, and I’ve led cross-disciplinary teams to translate complex scientific ideas into accessible visuals. I thrive on collaboration, experimentation, and turning research into creative, engaging learning experiences that empower others.

Rodrigo Lopez

Hi, I’m Rodrigo Lopez Madrazo, a multidisciplinary creator and current BA candidate in Computer Science (Major) and Visual Arts (Minor) at UBC, graduating April 2026. I blend technical and artistic workflows to build interactive educational tools, with hands-on experience in Unity development, animal animation, and 3D modeling, plus a strong background in teaching and learning applications. I've designed learning experiences from animating animal skeletons to teaching autistic students, and I’ve led cross-disciplinary teams to translate complex scientific ideas into accessible visuals. I thrive on collaboration, experimentation, and turning research into creative, engaging learning experiences that empower others.

Available to hire

Hi, I’m Rodrigo Lopez Madrazo, a multidisciplinary creator and current BA candidate in Computer Science (Major) and Visual Arts (Minor) at UBC, graduating April 2026. I blend technical and artistic workflows to build interactive educational tools, with hands-on experience in Unity development, animal animation, and 3D modeling, plus a strong background in teaching and learning applications.

I’ve designed learning experiences from animating animal skeletons to teaching autistic students, and I’ve led cross-disciplinary teams to translate complex scientific ideas into accessible visuals. I thrive on collaboration, experimentation, and turning research into creative, engaging learning experiences that empower others.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Spanish; Castilian
Fluent
French
Intermediate

Work Experience

3D Generalist (Animal Animation Work-Study) at UBC Okanagan
October 1, 2024 - Present
Created and animated 3D models of animal skeletons to illustrate how evolution influences movement; designed interactive Unity experiences to teach anatomy and adaptation; applied photogrammetry, Blender retopology, rigging, and real-time pipelines; collaborated with researchers to translate complex ideas into accessible visuals.
Project Lead (Unity Game Project) at UBC Okanagan
September 1, 2024 - December 1, 2024
Directed a Unity-based interactive project merging digital sculpture and game mechanics; programmed player movement, interaction systems, and AI navigation in C#; oversaw the pipeline from physical modeling → 3D scanning → Blender retopo → Unity integration; managed a cross-disciplinary team to deliver an educational prototype.
Behavior Interventionalist at Okanagan Centre for Autism Intervention
September 1, 2020 - Present
Designed creative learning programs to strengthen communication, adaptability, and imagination; developed approaches to teaching through play and interaction, directly informing game design for learning contexts; experience working 1-on-1 with children, adapting strategies to individual needs.
Project Manager (Rental Hunt, Client Project) at UBC Okanagan
May 1, 2023 - August 1, 2023
Oversaw schedules, documentation, and front-end development for a real-world client; ensured UI/UX consistency and aligned technical design with artistic direction.
Project Lead (3D/Art Tech Project) at UBC Okanagan
September 1, 2022 - December 1, 2022
Led a multidisciplinary team producing an interactive art/tech experience in Unity and Blender; directed VFX and animation workflows to achieve high-quality results.
Barista at Starbucks
March 1, 2021 - January 1, 2022
Strengthened teamwork, time management, and communication in a fast-paced environment.
Intern at Ext. Marketing
April 1, 2020 - August 1, 2020
Managed CRM systems and provided IT/operations support.

Education

BA, Computer Science (Major) & Visual Arts (Minor) at The University of British Columbia
January 11, 2030 - December 1, 2025

Qualifications

Unity3D XR Developer
January 11, 2030 - March 16, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services