Hi, I’m Rogelio Dominguez. I’m a Senior Producer and Project Manager with over 10 years of experience leading multidisciplinary teams across games, virtual and augmented reality, mobile apps, and web products. I excel at aligning client objectives with development teams and managers to deliver high-quality projects on time and within scope. I’m passionate about building healthy teams, optimizing production pipelines, and fostering collaboration across art, design, engineering, and marketing to achieve ambitious goals.

Rogelio Dominguez

Hi, I’m Rogelio Dominguez. I’m a Senior Producer and Project Manager with over 10 years of experience leading multidisciplinary teams across games, virtual and augmented reality, mobile apps, and web products. I excel at aligning client objectives with development teams and managers to deliver high-quality projects on time and within scope. I’m passionate about building healthy teams, optimizing production pipelines, and fostering collaboration across art, design, engineering, and marketing to achieve ambitious goals.

Available to hire

Hi, I’m Rogelio Dominguez. I’m a Senior Producer and Project Manager with over 10 years of experience leading multidisciplinary teams across games, virtual and augmented reality, mobile apps, and web products. I excel at aligning client objectives with development teams and managers to deliver high-quality projects on time and within scope.

I’m passionate about building healthy teams, optimizing production pipelines, and fostering collaboration across art, design, engineering, and marketing to achieve ambitious goals.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Producer (Art and Creative) at High Street
May 1, 2025 - September 1, 2025
Led the in-game art assets and marketing content production pipeline for a roguelite VR game, coordinating a team of 30+ internal and external artists (3D, 2D, animation, VFX, UI, audio) and running agile production rituals (sprint planning, stand-ups, retrospectives). Aligned communications across art, design, product, engineering, and QA to hit milestones on time, reducing asset turnover time by 20% and boosting social media reach and subscriber engagement by 30%.
Producer and Outsource Manager (Development and Art) at Futureverse
January 1, 2023 - October 1, 2024
Led art and creative production strategy and live content updates for 5 concurrent games; managed a global remote team of 25+ artists and vendors; implemented an outsourcing pipeline to reduce technical errors and art-direction misalignment; coordinated cross-team communications across art, design, product, engineering, and marketing; contributed to revenue growth by improving efficiency and delivery cadence.
Game and Art Producer (Co-development) at Amber
July 1, 2021 - February 28, 2023
Led multi-disciplinary teams of 40+ (engineering, art, design and QA) to develop mobile and Roblox games from concept to launch and live ops; built a Roblox development team from scratch; produced 1000+ in-game art and marketing assets; reduced asset turnaround time and streamlined delivery for major IPs such as Secret Neighbor and SAW X.
Producer (Games and Gamified Learning Platforms) at NCite
June 1, 2017 - July 1, 2021
Led, scaled and mentored a multi-disciplinary team of 30+ (PM, engineering, art, design, instructional design, audio and marketing) delivering learning games, gamified web and mobile apps, and web micro-learning platforms adopted by 3+ million users across LATAM. Briefed and scoped projects, coordinated internal teams and external partners, conducted agile rituals, documented roadmaps and workflows, and supported new business development that grew annual revenue by about 20%.
Producer and 3D Lead (VR and AR development) at Vikidz / LISTA+ (Foundation Capital) / Ludi (Santillana) / Ignite (Telus) / Coca-Cola Go4Gold / EON Reality
May 1, 2016 - June 1, 2017
Coordinated a multi-disciplinary team of 20+ engineers, 2D/3D artists and animators to develop VR & AR games; implemented SCRUM methodology and end-to-end production; authored GDDs and production trackers; delivered 10 VR games and reduced production time by 40%.
Game Director (Indie Development) at Snackillers
June 1, 2015 - February 1, 2016
Designed the mobile game Snackillers and led a small team through pre-production to launch; managed character design across 20 characters and 3 environments; owned marketing and social media strategy, creating key art and press kits that grew the user base by 5x.

Education

Bachelor at Instituto Tecnológico y de Estudios Superiores Monterrey
January 1, 2007 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services