Rowan Remy

Available to hire

Unity 3D Generalist Game Designer Hi there! I'm Rowan, a passionate software engineer and gameplay programmer with a strong focus on creating engaging game experiences.

About

Unity 3D Generalist || Gameplay Programmer || Game Designer

Hi there! I’m Rowan, a passionate software engineer and gameplay programmer with a strong focus on creating engaging game experiences.
My journey in game development has allowed me to work on various exciting projects, enhancing gameplay and user interaction. I love collaborating with teams and continuously learning new technologies to improve my skills and contribute effectively.

When I’m not coding, you can find me exploring the latest games and thinking about how to implement innovative mechanics. I’m eager to tackle new challenges in game development and bring creative ideas to life!

  • Joined September 2025

Industry experience

  • Gaming
  • Software & Internet

Projects · 1

Beat Em’ Up Combat

Featuring 6 playable characters, 8 bosses, and dozens of enemies, every character has their own unique set of attacks and combos!

I developed the combat system with close guidance from the project’s Art Director and Designer, Bannon Rudis, constructing combos for enemies, bosses, and playable characters.

Multiple-Route Gameplay

Follow quests, defeat minigames, and follow two diverging story paths to fight and unlock two special playable characters!

I implemented many of the interactive minigames throughout the game, as well as a significant portion of the consumable items and special equipment.

Cross-Platform Online Co-Op

Released on PC, PS5, PS4, XBOX One, XBOX Series X, and Nintendo Switch, all with cross-platform online co-op!

I optimized gameplay performance for console deployment for all releases, and worked closely with the QA team when using each platform’s debug tools.

Work experience· 5 roles

Software Engineer/Unity Developer · Broken Circle StudiosApr 2025 – Sep 2025 · 6 mos

Implemented client-driven UI updates and visual designs for the mobile game Trailer Park Boys, improving user engagement. Designed in-game visuals and animations for rewards and shops, integrated features into a legacy codebase for compatibility.

Software Engineer/Unity Developer · WayForward TechnologiesFeb 2021 – Apr 2025 · 4 yrs 3 mos

Developed gameplay mechanics and AI behaviors for River City Girls 2, enhancing player engagement. Collaborated with design teams to streamline asset integration, ensuring multi-platform release support.

Contract Unity Developer · BlueSkiesPlaySep 2020 – Mar 2021 · 7 mos

Developed a Unity application for mental health professionals focusing on interactive gameplay features to support child therapy.

Unreal Technical Artist Intern · StrangeReptileJun 2020 – Sep 2020 · 4 mos
Contract Technical Artist · Stayupol KnightsMar 2020 – Nov 2020 · 9 mos

Education

Bachelor of Science in Software and Game Development · Neumont College of Computer Science2018 – 2020

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