Unity 3D Generalist || Gameplay Programmer || Game Designer Hi there! I'm Rowan, a passionate software engineer and gameplay programmer with a strong focus on creating engaging game experiences. My journey in game development has allowed me to work on various exciting projects, enhancing gameplay and user interaction. I love collaborating with teams and continuously learning new technologies to improve my skills and contribute effectively. When I'm not coding, you can find me exploring the latest games and thinking about how to implement innovative mechanics. I'm eager to tackle new challenges in game development and bring creative ideas to life!

Rowan Remy

Unity 3D Generalist || Gameplay Programmer || Game Designer Hi there! I'm Rowan, a passionate software engineer and gameplay programmer with a strong focus on creating engaging game experiences. My journey in game development has allowed me to work on various exciting projects, enhancing gameplay and user interaction. I love collaborating with teams and continuously learning new technologies to improve my skills and contribute effectively. When I'm not coding, you can find me exploring the latest games and thinking about how to implement innovative mechanics. I'm eager to tackle new challenges in game development and bring creative ideas to life!

Available to hire

Unity 3D Generalist || Gameplay Programmer || Game Designer

Hi there! I’m Rowan, a passionate software engineer and gameplay programmer with a strong focus on creating engaging game experiences.
My journey in game development has allowed me to work on various exciting projects, enhancing gameplay and user interaction. I love collaborating with teams and continuously learning new technologies to improve my skills and contribute effectively.

When I’m not coding, you can find me exploring the latest games and thinking about how to implement innovative mechanics. I’m eager to tackle new challenges in game development and bring creative ideas to life!

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Software Engineer/Unity Developer at Broken Circle Studios
April 1, 2025 - September 1, 2025
Implemented client-driven UI updates and visual designs for the mobile game Trailer Park Boys, improving user engagement. Designed in-game visuals and animations for rewards and shops, integrated features into a legacy codebase for compatibility.
Software Engineer/Unity Developer at WayForward Technologies
February 1, 2021 - April 1, 2025
Developed gameplay mechanics and AI behaviors for River City Girls 2, enhancing player engagement. Collaborated with design teams to streamline asset integration, ensuring multi-platform release support.
Contract Technical Artist at Stayupol Knights
March 1, 2020 - November 1, 2020
Designed and animated low-poly characters and environment props for Errand Task Force, contributing to the game's competitive dynamics.
Contract Unity Developer at BlueSkiesPlay
September 1, 2020 - March 1, 2021
Developed a Unity application for mental health professionals focusing on interactive gameplay features to support child therapy.
Unreal Technical Artist Intern at StrangeReptile
June 1, 2020 - September 1, 2020
Contributed to a next-gen console game by optimizing animation blueprints and creating tools in Houdini for asset generation.

Education

Bachelor of Science in Software and Game Development at Neumont College of Computer Science
September 1, 2018 - September 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet
    paper River City Girls 2 (cc WayFoward)

    Beat Em’ Up Combat

    Featuring 6 playable characters, 8 bosses, and dozens of enemies, every character has their own unique set of attacks and combos!

    I developed the combat system with close guidance from the project’s Art Director and Designer, Bannon Rudis, constructing combos for enemies, bosses, and playable characters.

    Multiple-Route Gameplay

    Follow quests, defeat minigames, and follow two diverging story paths to fight and unlock two special playable characters!

    I implemented many of the interactive minigames throughout the game, as well as a significant portion of the consumable items and special equipment.

    Cross-Platform Online Co-Op

    Released on PC, PS5, PS4, XBOX One, XBOX Series X, and Nintendo Switch, all with cross-platform online co-op!

    I optimized gameplay performance for console deployment for all releases, and worked closely with the QA team when using each platform’s debug tools.