Hi! I’m Riley Plourde, a Game Design senior at Champlain College with a focus on level and experience design, though I am minoring in Interactive Narrative as well. I have a great passion for turning fun and creative ideas into player-forward experiences that emphasize engagement and novelty, and I have a few years of experience in making such experiences with multi-disciplinary collaborative teams thanks to Champlain’s game studio courses.
I am a hard worker that stays focused on the task at hand, being very open to learning new things and working with new people to accomplish that task to the best of my ability. However, I believe my specialties will remain level design, experience design, and creative writing, all showcased in the highlighted projects on my resume and portfolio, which I consider the best examples of my personal capabilities. If you have any questions relating to that or just me and my work in general, please feel free to reach out with the contact information in my resume. Thank you for your time, and I look forward to hearing from you!
Experience Level
Work Experience
Education
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Industry Experience
These are brief summaries of all projects detailed in my portfolio website.
Bleak Friday - February to March 2024
I was the project lead and lead designer on this small team project, a fast-paced cashier video game, giving me experience in guiding a project through a tight deadline and creating something fun and simple with teammates of other majors.
Mad Bus Mayhem - September to December 2025
I was the main level designer and design documentation writer on this large team project, a chaotic mission-based arcade driving game, giving me experience in large-scale design tasks and personal accountability on a large development team.
Death of a Lizardman - September to December 2025
I was a solo developer and writer on this interactive narrative project, an alternate reality supernatural detective game, giving me experience in writing characters, worldbuilding, and conveying important information as well as developing my personal task timeline.
I was the project lead and lead designer on this small team project, a fast-paced cashier video game, giving me experience in guiding a project through a tight deadline and creating something fun and simple with teammates of other majors. For full details, here is this project’s page on my portfolio website: https://www.twine.net/signin
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